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Hunter: Beast of Glenkildove v1.0.2 Mod Menu 1.0.2

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DanFabulich

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I encountered a potential bug with the save feature in this game. It seems to have a limit of about 10 saves; if I try to create more than that, it produces an error. I'm not entirely sure if this is a bug, but in other games, I’ve managed to have 30 or more saves in some playthroughs, so who knows? I will leave this comment just to make sure.
I think this is more of a cache issue than save, try using it in joiplay or browser, the result should be different.
 

marakasiamarealperson

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This mod is great, as always, but I'm finding the game quite disappointing so far. I'm currently in chapter 8, with chapter 9 being the last one, and I did a total of 0 hunts; it was more about trying to understand the world better, which feels like just another "out for blood" scenario. I really thought that in this game we would finally get to play as a true hunter, but that doesn't seem to be the case. There are also a lot of frustrating elements, like how the characters go to investigate or hunt the supernatural without any preparation, with no weapons or tools, basically just relying on "the power of friendship."
I really hope my next play proves me wrong, that all the 'bad things' are because I chose the wrong path. If not, this could be one of the worst entries so far in the World of Darkness universe.
I mean personally I feel its much better than out for blood because its actually trying to understand the world better. Your MC is in a unique spot where each group wants control over what their hunting and your MC has no clue who any of them are, one of the characters do, but even then they have different motivations on what to do with the quarry. I don't exactly see how you're going to prepare any better than the group did when one moment you go from a 9 to 5 job to hunting werewolves. Plus what exactly kinda "true hunter" do you mean here?
 

daniellwtf

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I mean personally I feel its much better than out for blood because its actually trying to understand the world better. Your MC is in a unique spot where each group wants control over what their hunting and your MC has no clue who any of them are, one of the characters do, but even then they have different motivations on what to do with the quarry. I don't exactly see how you're going to prepare any better than the group did when one moment you go from a 9 to 5 job to hunting werewolves. Plus what exactly kinda "true hunter" do you mean here?
I don't feel that way about the game. The introduction drags on for too long, while the ending feels rushed. Some elements, like the edges, aren't explained well. A few are self-explanatory, but what does zeal do? It's never clarified. Additionally, some edges aren't even utilized; during my playthrough, I chose the hunter edge, and by Chapter 8, I hadn't used it at all.
The drives explain their functions, but they only do so AFTER you've made your choice, which is frustrating. I didn't even realize I was choosing one until after I clicked on it. Furthermore, the story starts a lot of side quests all at once, leaving you with basically no time to complete anything. For example, in the same chapter where we're introduced to the vampire, we're also introduced to Daniel's problem, the Fada Corporation, the Arcanum, and the mission regarding St. Leopold. It's overwhelming and feels disjointed. The romances are also quite problematic. Some, like Aine, only start in the last chapter, while others, like Kitty, are nearly NTR... and when I refer to 'True Hunter,' I mean it quite literally. I envisioned the game starting with us already established as hunters. For players who may not be familiar with this role, we could introduce a mechanism where someone hands us a book or a similar guide (like an index in other games) or perhaps incorporate a few flashbacks. This approach would significantly speed up the gameplay, eliminating the need to wait eight chapters before engaging in any hunting activities. We could adopt a format similar to 'Night Road' or 'Book of Hungry Names,' where we have a primary mission of hunting the beast of Glenkidove, but at the same time, we would engage in hunting other supernatural creatures every one to two chapters. There are many other issues, but I won't go into detail because it's not really worth the time. If you enjoyed it, that's great; I just didn't. I felt it was a waste of money and time, but I wanted to support World of Darkness cause I love their world, and Night Road is my top 1. My opinion is basically: This game is great for new players/as the start of a trilogy (or smt similar) BUT it is only mediocre as a standalone title/for people who already know World of Darkness.
P.S.: I only finished my 1 run, I'm currently doing a 2 one to try and see if things change.
 
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