Use SugarCube.State.variables. in console.Is there any way to modify stats in the new twine version? The console method doesn't seem to work anymore
Use SugarCube.State.variables. in console.Is there any way to modify stats in the new twine version? The console method doesn't seem to work anymore
Is there any way to get list of variables and see code like we used to do in dashingdon?Use SugarCube.State.variables. in console.
For using the console in twine the command is SugarCube.State.variables.[variable] = [value] and for some reason the capitalisation is important. I made a post on the Aura Clash resources page about how to use it to circumvent the bugs in the modded version.Anyone know how to use console for this?
For the variables and stats names, type "SugarCube.State.variables", hit enter and it will give you a list (expand it) of all variables names.Is there any way to get list of variables and see code like we used to do in dashingdon?
Goat in action, I love it.236k words.
I keep a list of some console commands saved for testing new thingsIs there any way to get list of variables and see code like we used to do in dashingdon?
Based on what Anon says in Discord, it seems to be the case, although I think we do this more effectively due to our foundation, as Mao commented in Nanhou, since these path manuals are in fact, if I'm not mistaken, Soul Treasures.Speaking of handseals, do path manuals canonically just provide you permanent mastery over certain crafts? I'd think no because not everyone is walking around with maxed out skills and they're not regarded as national treasures lol.
It's trash Unless you have MC's luck lol most people in their lifetime get 100 ap extra with it at best lol a normal good foundation gives 1 core,+1 skill point and 1 element mastery and is stable and doesn't leech your future so it's just us having favourable circumstances and the foundation getting used also ours was the best most stable version of it and look how it went even without jack it was going to blow up in our face lol if anything jack helped us the longer we would have it and we would grow stronger the more we would basically trade our future rn mc wasn't that that cooked lol so all in all we had the best scenario with it.Based on what Anon says in Discord, it seems to be the case, although I think we do this more effectively due to our foundation, as Mao commented in Nanhou, since these path manuals are in fact, if I'm not mistaken, Soul Treasures.
This make me wonder that, although considered lesser for being a potential cap, our foundation must be one of the best for early cultivation and short-term gains.
Also I must ask, this talent count is more related to foundation and AP gain rate(Like JDF being 1,4x the base) rather than considering all innate capacities of a Martial Artist, or skills/expertise for example, right?Mc has infinite luck
10/10 hardwork
6-8/10 talent (normal)
Is it really possible for Jack to be working harder? Laborer does nothing but eat train **** and sleep.Also I must ask, this talent count is more related to foundation and AP gain rate(Like JDF being 1,4x the base) rather than considering all innate capacities of a Martial Artist, or skills/expertise for example, right?
Because I really doubt anyone in the Top-5 can really match Thunderfaller in skills(Maybe except Goro).
For example:
Jack has a drive/hard-work probably on par with ours and has a better talent count(His foundation that's supposed to be a Top-Tier one if I'm not mistaken & AP gains). While Thunderfaller is more skilled.
I mean, there's his thing about acting like Yujiro and showing up in random sects to beat their upper disciples or even sect master sometimes. Also he gained many points by slaying high-Grade beasts if I'm not mistaken(Like we do by slaying the Gazhurra's little **** I completely forgot the name).Is it really possible for Jack to be working harder? Laborer does nothing but eat train **** and sleep.
Foundation is the least important thing it's just your raw talent rating as I stated a foundation stabilizes but gives+1 core,+1 skill and +1 element Mastery and there are like 96 Good normal foundations so that's like a basic for any warrior clan the potential is more so regarding ap gains and how you will get hit with bottlenecks etc not counting the ML part I think I already explained that here.Also I must ask, this talent count is more related to foundation and AP gain rate(Like JDF being 1,4x the base) rather than considering all innate capacities of a Martial Artist, or skills/expertise for example, right?
Because I really doubt anyone in the Top-5 can really match Thunderfaller in skills(Maybe except Goro).
For example:
Jack has a drive/hard-work probably on par with ours and has a better talent count(His foundation that's supposed to be a Top-Tier one if I'm not mistaken & AP gains). While Thunderfaller is more skilled.
The last thing I could imagine is Brass Tiger being a 'master' alchemist or really good in Hand-sealsAs for skill Goro,Tiger and Jack are all on par if not outright better but you are the mc so yeah that is the difference lol.
Either way, Jack is supposed to have a "Top-Grade foundation", right? Pretty sure I read something about this in the discord.Foundation is the least important thing it's just your raw talent rating as I stated a foundation stabilizes but gives+1 core,+1 skill and +1 element Mastery and there are like 96 Good normal foundations so that's like a basic for any warrior clan the potential is more so regarding ap gains and how you will get hit with bottlenecks etc not counting the ML part I think I already explained that here.
Nah he has the sect one only there are special ones they help and can be a difference maker but raw talent and your work ethic is way More important but I don't think he has one not that it would matter his potential would still be 10/10 regardless as that is the main thing the normal top grade foundations are around 96 like I said and most competent warriors clan have it Leona has it too.The last thing I could imagine is Brass Tiger being a 'master' alchemist or really good in Hand-seals
In my mind he was the totally brute kind.
Either way, Jack is supposed to have a "Top-Grade foundation", right? Pretty sure I read something about this in the discord.
Hmmm I should make a cap and tiers for Skill Manuals, like "Skill Manual II" that can get a skill to 2 and "Skill Manual IV" that would get it to 4Speaking of handseals, do path manuals canonically just provide you permanent mastery over certain crafts? I'd think no because not everyone is walking around with maxed out skills and they're not regarded as national treasures lol.