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Aura Clash WIP Mod Menu WIP

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This version of the game was taken from when the game was first moved over to Twine. The old code didn't mesh well with the new platform and errors like the number adding bug popped up even when stats were increased through the game and without using mods.

During the first two weeks after the transition anon worked really hard and addressed the engine breaking bugs and at present the game is playable with very minor bugs that you would expect from a wip.

How the current version with the engine fixes applied would mesh with the mods I would not be able to say, but at the very least if the mod was updated with the current build as is it should be playable if left unaltered.

Fingers crossed we see an update soon and thanks for the first rendition.
 
For anyone having a hard time using the mod menu, you can stop the +1+1 adding by just deducting it, and it will go back to normal counting. What I did is that, for example, in skill stats, I use a temporary handseals buff, then I use the mod menu, then I max it out. As the temporary buff wears off, it will deduct you, of course, the buff it gave, so -1. That's it; the normal adding and counting will now go back to normal. It applies to everything. Same for style and elements, I use accesories in the elements and weapon too. Y'all just need to find a way to deduct what you modified to make it go back to normal.
 
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For those of you who are dealing with the bug where once you mod a stat, any change to it ends up adding a digit rather than a number (i.e. 4 survival +1 become 41 survival), there's a way around it. The bug seems to happen because the modding tool turns the stat's value into a string rather than a value, represented in the console with quotes (i.e. '4' instead of 4). But! If you use a console command instead, you can set the variables yourself. I know that kind of defeats the point of using a modded game, but it works! Use ctrl+shift+i to open the console, and use the command SugarCube.State.variables.[variable] = [value] replacing '[variable]' with whatever stat you want to change and '[value]' with the number. The capitalisation matters, and remember that the number must not be bracketed by quote marks! They're pretty intuitively named, and if you start typing the name of a stat, it'll give you some autocomplete options. Hope this helps!
 
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