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Cornelius's Mods [Discussion Thread]

I'll add it to my list, I'm assuming you mean I, the Unbroken One?

Yeah it's due an update

The only reason I've not released any SoH mods is because @Medivh told me he was working on them, if something changes with that then sure but hopefully he's still working on them.

I'm assuming this is the sect_after_expo "you have visited this line too many times (1000)"
Idk how to fix it, I'll probably just wait until POMA is next updated to update my mod (so then I've hopefully fixed it)


I've also not forgotten about this, I was busy yesterday but the mod should be out later today. (depending on your timezone)
I left the SoH mods on hold due to not being able to find some good files to work with, since then I have been on a bit of a break from modding.

You have visited this line too many times usually happens because of a loop, so you should probably look at the line it happens on and at the *goto(s) that lead to that label.

I heard about your promotion, congratulations on becoming an approved releaser! You deserve it with all of the games you have modded.

By the way, how is PoMA coming along? I haven't played it in a while and wondered if it has received any huge updates, I have been playing Tale of Immortal recently, it scratches the cultivation itch, but the translation if straight up bad (although there is a patch to improve it), and since most of the big mods are in Chinese they must be played with an autotranslator to MTL them and this means cultuvators being called monks a lot, and sometimes having to manually edit names in the translation file.
 
I left the SoH mods on hold due to not being able to find some good files to work with, since then I have been on a bit of a break from modding.

You have visited this line too many times usually happens because of a loop, so you should probably look at the line it happens on and at the *goto(s) that lead to that label.

I heard about your promotion, congratulations on becoming an approved releaser! You deserve it with all of the games you have modded.

By the way, how is PoMA coming along? I haven't played it in a while and wondered if it has received any huge updates, I have been playing Tale of Immortal recently, it scratches the cultivation itch, but the translation if straight up bad (although there is a patch to improve it), and since most of the big mods are in Chinese they must be played with an autotranslator to MTL them and this means cultuvators being called monks a lot, and sometimes having to manually edit names in the translation file.
Thanks man!

The loop error I originally thought was to due with the save plugin, or the actual line itself which is
*label attr_exp_loop_start
*params attr
*label attr_exp_loop
*if {attr} > 20
*set attr_exp +25
*elseif {attr} > 10
*set attr_exp +5
*elseif {attr} > 0
*set attr_exp +1
*if {attr} > 0
*set {attr} -1
*goto attr_exp_loop
*return
I didn't really want to touch this since the normal game works with this so maybe looking at the *goto(s) would be better.

I think POMA is only now moving to updates that further the story so I'd wait until it updates again to have a proper playthrough.
 
Thanks man!

The loop error I originally thought was to due with the save plugin, or the actual line itself which is
*label attr_exp_loop_start
*params attr
*label attr_exp_loop
*if {attr} > 20
*set attr_exp +25
*elseif {attr} > 10
*set attr_exp +5
*elseif {attr} > 0
*set attr_exp +1
*if {attr} > 0
*set {attr} -1
*goto attr_exp_loop
*return
I didn't really want to touch this since the normal game works with this so maybe looking at the *goto(s) would be better.

I think POMA is only now moving to updates that further the story so I'd wait until it updates again to have a proper playthrough.
I looked at the file, it may just be that the stats are too high, as I see nothing else that could cause this. I have never used the *looplimit command, but perhaps setting it to more than a 1000 could work if this is the case. You could also try something like
*if attr > 30
*set attr (attr-10)
*set attr_exp +250
*goto attr_exp_loop
*if attr > 20
*set attr_exp +25
etc

so that it requires less loops by completing the first ones 10 at a time.
 
I think I see the error

I looked at the file, it may just be that the stats are too high, as I see nothing else that could cause this. I have never used the *looplimit command, but perhaps setting it to more than a 1000 could work if this is the case. You could also try something like
*if attr > 30
*set attr (attr-10)
*set attr_exp +250
*goto attr_exp_loop
*if attr > 20
*set attr_exp +25
etc

so that it requires less loops by completing the first ones 10 at a time.
I'll try those thanks!

It just confuses me on how it works in the normal poma game with the original loop.
 
If you still can I'd appreciate an apk for PostHuman 🙏🏾
Yeah I'll get this out today, I completely forgot. My bad.
May I request for Werewolf trilogy by Jefrey Dean?
Doesn't Dan have mods for these already?

I don't typically like updating others mods unless theirs is broken or there has been enough content to require an update.

SIDENOTE: Did anyone manage a playthrough of POMA?
 
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