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Cornelius's Mods [NEW - Heroes Rise Series]

Have you encountered a problem with Chet? I just destroyed both Chet and his partner then I go back to Thorn saying I failed the mission because Chet escaped even I destroyed them but when I just destroyed Chet only. The mission was successful.


There was a problem with mission about Hirst. There was an error popping out saying nightjunkies.
 
Have you encountered a problem with Chet? I just destroyed both Chet and his partner then I go back to Thorn saying I failed the mission because Chet escaped even I destroyed them but when I just destroyed Chet only. The mission was successful.


There was a problem with mission about Hirst. There was an error popping out saying nightjunkies.
 

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I have a question in a nation divided Is it possible to add an option in the Mod menu to stop the time so that you can choose all possible options, even if it's only in Chapter 5?
 
Have you encountered a problem with Chet? I just destroyed both Chet and his partner then I go back to Thorn saying I failed the mission because Chet escaped even I destroyed them but when I just destroyed Chet only. The mission was successful.


There was a problem with mission about Hirst. There was an error popping out saying nightjunkies.
Your on an older version of the mod, I had to update it a few times because of how buggy it was, as to any dialogue errors, that's on CoG.
Can I request the Zombie Exodus:Stronghold and Deadbury Academy?
Well, Zombie Exodus: Stronghold is patreon mostly I believe and no pun intended but isn't Deadbury Academy dead? It's been a while since I've heard that one.
I have a question in a nation divided Is it possible to add an option in the Mod menu to stop the time so that you can choose all possible options, even if it's only in Chapter 5?
I'm gonna wait for the full release to mod the game again, I only modded it originally because it was heavily requested.
 
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Your on an older version of the mod, I had to update it a few times because of how buggy it was, as to any dialogue errors, that's on CoG.

Well, Zombie Exodus: Stronghold is patreon mostly I believe and no pun intended but isn't Deadbury Academy dead? It's been a while since I've heard that one.

I'm gonna wait for the full release to mod the game again, I only modded it originally because it was heavily requested.
another round of bug fixes aimed at acheivements for day of night: https://gofile.io/d/9ARcnr28
- No One Left Behind: all four survivors count correctly;
- Perfect Killing Machine: prior weapon achievements no longer block research completion.
- How Necromantic!: added awards to both missing Renn endings.
- Bug Zapper: added the award to the undead Arbo victory.
- Full Garage: acquiring the Ferrari early no longer blocks remaining purchases
- Jaguar and Lancer: purchases now record the correct ownership.
- First Car: buying the Ferrari first or buying after completing the vehicle quest correctly awards it.
 
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another round of bug fixes aimed at acheivements for day of night: https://gofile.io/d/9ARcnr28
- No One Left Behind: all four survivors count correctly;
- Perfect Killing Machine: prior weapon achievements no longer block research completion.
- How Necromantic!: added awards to both missing Renn endings.
- Bug Zapper: added the award to the undead Arbo victory.
- Full Garage: acquiring the Ferrari early no longer blocks remaining purchases
- Jaguar and Lancer: purchases now record the correct ownership.
- First Car: buying the Ferrari first or buying after completing the vehicle quest correctly awards it.
Thank you!!

I'll post an update in a few minutes.
 
Update released for bug fixes by @ChainsawQueen1 who now has a non cog mod thread.

- No One Left Behind: all four survivors count correctly;
- Perfect Killing Machine: prior weapon achievements no longer block research completion.
- How Necromantic!: added awards to both missing Renn endings.
- Bug Zapper: added the award to the undead Arbo victory.
- Full Garage: acquiring the Ferrari early no longer blocks remaining purchases
- Jaguar and Lancer: purchases now record the correct ownership.
- First Car: buying the Ferrari first or buying after completing the vehicle quest correctly awards it.
 
Update released for bug fixes by @ChainsawQueen1 who now has a non cog mod thread.

- No One Left Behind: all four survivors count correctly;
- Perfect Killing Machine: prior weapon achievements no longer block research completion.
- How Necromantic!: added awards to both missing Renn endings.
- Bug Zapper: added the award to the undead Arbo victory.
- Full Garage: acquiring the Ferrari early no longer blocks remaining purchases
- Jaguar and Lancer: purchases now record the correct ownership.
- First Car: buying the Ferrari first or buying after completing the vehicle quest correctly awards it.

Wait, where are the fourth survivor??? I just found Rosa, Blaine and the one on the basement


Edit: Forget it, i am dumbass, I wasn't counting the guy bleeding in the opening act
 
nightjunkies line 3949: Expected choice body

It happens during the Hirst Mission when I finished the race and went to the mansion floor to talk about his art. Picking either of the options leads to this error message popping up.

I got that error message. I'm on version 1.0.3.

Anyone know how I can circumvent this?
 
nightjunkies line 3949: Expected choice body

It happens during the Hirst Mission when I finished the race and went to the mansion floor to talk about his art. Picking either of the options leads to this error message popping up.

I got that error message. I'm on version 1.0.3.

Anyone know how I can circumvent this?
Any choice body errors have been fixed in the most recent version, still 1.0.3 but bug fixes by me and ChainsawQueen1. Did you download earlier today?
 
cant reproduce the error on my end, either old copy or they loaded a old save from an earlier version (?)
Yeah I'd agree, the same error was reported earlier and I haven't been able to replicate it either.

It's definitely a bug I fixed.

I fixed a lot of instances of the author using *choice instead of *fake_choice which is what happened in this error.
 
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