The title is already pretty self explanatory, participate in this tournament by voting for your more favorite game in each randomly drawned matchup
-Each round will last 7 days after that the next one will start
-Dont cheat by sending the link to for example facebook group where you will beg others to vote even though they probably dont even know what CoG is in attempt to manipulate the votes in favor of your favorite game so it can pass to the next round
-Dont cheat by voting several times, c'mon its just a silly voting tournament dont be petty lol
-If you dont know either game in a matchup i would appreciate if you read the premises of both games and than cast the vote, premises will be posted in this thread as well; maybe you even find yourself a game to play
Tournament Bracket
Preliminary Round Voting
-Each round will last 7 days after that the next one will start
-Dont cheat by sending the link to for example facebook group where you will beg others to vote even though they probably dont even know what CoG is in attempt to manipulate the votes in favor of your favorite game so it can pass to the next round
-Dont cheat by voting several times, c'mon its just a silly voting tournament dont be petty lol
-If you dont know either game in a matchup i would appreciate if you read the premises of both games and than cast the vote, premises will be posted in this thread as well; maybe you even find yourself a game to play
Tournament Bracket
Preliminary Round Voting
Premises:
Sharpen your sword to save Hallowford in this sequel to "The Hero of Kendrickstone!" Monstrous creatures prowl beneath the streets of Hallowford. When the enigmatic Cryptkeepers Guild sends a call for adventurers, you must answer. You'll discover secrets in the crypts that are better left hidden, and a revelation that will shake Hallowford to its very foundations.
Cryptkeepers of Hallowford is a 360,000 word interactive fantasy novel by Paul Wang, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Step into the role of a veteran adventurer in a high fantasy world. Sharpen your steel, prepare your spells, and practise your silver tongue. Decide who to trust and who to betray. Discover lost secrets and forbidden magic. Ally with the powerful Cryptkeepers Guild, the town watch, your fellow adventurers, or follow your own agenda. Save Hallowford, or engineer its downfall for your own gain.
Cryptkeepers of Hallowford is a 360,000 word interactive fantasy novel by Paul Wang, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Step into the role of a veteran adventurer in a high fantasy world. Sharpen your steel, prepare your spells, and practise your silver tongue. Decide who to trust and who to betray. Discover lost secrets and forbidden magic. Ally with the powerful Cryptkeepers Guild, the town watch, your fellow adventurers, or follow your own agenda. Save Hallowford, or engineer its downfall for your own gain.
Command the undead to take revenge on the suburbs! Oh, everyone at school laughed at you, but no one will laugh when your minions seize control of critical local infrastructure. Perhaps you’ll start by taking over a convenience store.
"Neighbourhood Necromancer" is a hilarious interactive horror novel where your choices control the story. The game is entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Will you rule suburbia openly or skulk in the shadows? Will your necromancing impress the cool kids at school? Will you use your dark powers to destroy your home town, or save it from the secret industrial/military operatives who have come to destroy you? The choice is yours.
"Neighbourhood Necromancer" is a hilarious interactive horror novel where your choices control the story. The game is entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Will you rule suburbia openly or skulk in the shadows? Will your necromancing impress the cool kids at school? Will you use your dark powers to destroy your home town, or save it from the secret industrial/military operatives who have come to destroy you? The choice is yours.
Assassinate the shogun, then vanish without a trace in this interactive fantasy novel!
In the high-stakes game of politics between two feudal lords, you are a ninja village's chosen warrior. Earn glory for your clan as you battle your enemies, becoming a master of magic, combat, and stealth.
Choice of the Ninja is an epic interactive fantasy novel by Katherine Buffington, where your choices determine how the story proceeds. The game is entirely text-based--without graphics or sound effects--but driven by the vast, unstoppable power of your imagination.
Will you bring peace to your village, or return home in shame? Will you serve your daimyo obediently, or defy his orders for the greater good? Or will you use your powers of invisibility for personal gain? The choice is yours.
In the high-stakes game of politics between two feudal lords, you are a ninja village's chosen warrior. Earn glory for your clan as you battle your enemies, becoming a master of magic, combat, and stealth.
Choice of the Ninja is an epic interactive fantasy novel by Katherine Buffington, where your choices determine how the story proceeds. The game is entirely text-based--without graphics or sound effects--but driven by the vast, unstoppable power of your imagination.
Will you bring peace to your village, or return home in shame? Will you serve your daimyo obediently, or defy his orders for the greater good? Or will you use your powers of invisibility for personal gain? The choice is yours.
Spark romance amid secrets in a crumbling mansion! What will you sacrifice for love? Can you trust your own heart?
Noblesse Oblige: a Crème de la Crème Adventure is a 140,000-word interactive Gothic romance novella by Hannah Powell-Smith, a standalone story in the Crème de la Crème universe. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
On a windswept island, far from the mild shores of Westerlin, stands the estate that is your new home. You have been hired to work as a conversation partner for a lonely aristocrat. It is a profitable opportunity, and your impoverished upbringing and middling university education leave you few others.
But secrets lurk in every darkened corridor, and nothing is what it seems. Why does your charge go wandering in the middle of the night, haunted and mourning? What does the charming new secretary seek to uncover? Why is your elderly employer so intent on keeping outsiders from prying into the family's business?
Attend grand balls, ride through fast-paced fox hunts, spend jovial evenings with the servants, teach diligent lessons to your charge, and observe—or take part in—this northern land’s religious rituals. Meanwhile, there are webs of deceit for you to unravel, and deep mysteries to explore. When you reach the end, will you bring justice to those who deserve it, or keep their secrets buried forever?
And, of course, there is love: midnight trysts, stolen moments, and sweet warmth amid the cold. Your job on this remote island has just begun: will you work hard for a secure future or abandon everything to follow your heart?
Noblesse Oblige: a Crème de la Crème Adventure is a 140,000-word interactive Gothic romance novella by Hannah Powell-Smith, a standalone story in the Crème de la Crème universe. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
On a windswept island, far from the mild shores of Westerlin, stands the estate that is your new home. You have been hired to work as a conversation partner for a lonely aristocrat. It is a profitable opportunity, and your impoverished upbringing and middling university education leave you few others.
But secrets lurk in every darkened corridor, and nothing is what it seems. Why does your charge go wandering in the middle of the night, haunted and mourning? What does the charming new secretary seek to uncover? Why is your elderly employer so intent on keeping outsiders from prying into the family's business?
Attend grand balls, ride through fast-paced fox hunts, spend jovial evenings with the servants, teach diligent lessons to your charge, and observe—or take part in—this northern land’s religious rituals. Meanwhile, there are webs of deceit for you to unravel, and deep mysteries to explore. When you reach the end, will you bring justice to those who deserve it, or keep their secrets buried forever?
And, of course, there is love: midnight trysts, stolen moments, and sweet warmth amid the cold. Your job on this remote island has just begun: will you work hard for a secure future or abandon everything to follow your heart?
Is the next member of Congress a werewolf? Can you survive a lycanthrope's bite? There’s no silver bullet for winning an election!
Congresswolf is an interactive novel by Ellen Cooper, where your choices control the story. It's entirely text-based--140,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
"Democracy must be something more than two wolves and a sheep voting on what to have for dinner." -- James Bovard
When a werewolf murders your boss, you must step up to run a Congressional campaign all on your own. While werewolves, protestors, and worse--the media--lurk around every corner, you'll use everything you can to get your candidate elected.
Email servers? Tax returns? Who cares. Election-season secrets and October surprises are nothing compared to the possibility that your candidate might be a werewolf...or that you might become one yourself.
Congresswolf is an interactive novel by Ellen Cooper, where your choices control the story. It's entirely text-based--140,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
"Democracy must be something more than two wolves and a sheep voting on what to have for dinner." -- James Bovard
When a werewolf murders your boss, you must step up to run a Congressional campaign all on your own. While werewolves, protestors, and worse--the media--lurk around every corner, you'll use everything you can to get your candidate elected.
Email servers? Tax returns? Who cares. Election-season secrets and October surprises are nothing compared to the possibility that your candidate might be a werewolf...or that you might become one yourself.
"Fire the starboard broadside!" shouts the Captain.
Cannons roar as H.M.S. Courageous attacks the enemy frigate. As one of the junior officers--really, more of an officer in training--you command three guns on Courageous's main gun deck. The guns of the battery next to yours fire, leaping back against the heavy ropes that prevent them from smashing across the ship. Clouds of white smoke billow about you as you give your gun crew the commands to ready your battery's cannons: "Swab! Powder! Wadding! Shot! Run out the guns!"
The Captain yells out, "Fire as the guns bear!" You give your gun crews orders to load and fire as quickly as they can, without waiting for the rest of the broadside.
They swab out the bore, push in a charge of powder, push wadding down on the powder, load the shot, push the gun out through the gunport, and fire the cannon, with you commanding each step of the process. "Swab, powder, wadding, shot, fire! Swab, powder, wadding, shot--"
The world turns upside down as the enemy's broadside rips through the hull some ten feet away.
Cannons roar as H.M.S. Courageous attacks the enemy frigate. As one of the junior officers--really, more of an officer in training--you command three guns on Courageous's main gun deck. The guns of the battery next to yours fire, leaping back against the heavy ropes that prevent them from smashing across the ship. Clouds of white smoke billow about you as you give your gun crew the commands to ready your battery's cannons: "Swab! Powder! Wadding! Shot! Run out the guns!"
The Captain yells out, "Fire as the guns bear!" You give your gun crews orders to load and fire as quickly as they can, without waiting for the rest of the broadside.
They swab out the bore, push in a charge of powder, push wadding down on the powder, load the shot, push the gun out through the gunport, and fire the cannon, with you commanding each step of the process. "Swab, powder, wadding, shot, fire! Swab, powder, wadding, shot--"
The world turns upside down as the enemy's broadside rips through the hull some ten feet away.
Stop a deadly plague in a medieval fantasy tale of swords and surgery!
Mask of the Plague Doctor is a 410,000-word interactive novel by Peter Parrish, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
The town of Thornback Hollow is under quarantine. Its people are unable to sleep, tormented by a disease known as the Waking Death, and the infection is spreading. The Crown has commanded you and two other plague doctors to end the plague, even if that means destroying the town.
In your quest for knowledge, will you try to ease the fear and paranoia of the citizenry, or fan the flames of political unrest? Will your fellow plague doctors become your rivals, allies, or lovers? Will you grasp the true power that watches over the town?
Mask of the Plague Doctor is a 410,000-word interactive novel by Peter Parrish, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
The town of Thornback Hollow is under quarantine. Its people are unable to sleep, tormented by a disease known as the Waking Death, and the infection is spreading. The Crown has commanded you and two other plague doctors to end the plague, even if that means destroying the town.
In your quest for knowledge, will you try to ease the fear and paranoia of the citizenry, or fan the flames of political unrest? Will your fellow plague doctors become your rivals, allies, or lovers? Will you grasp the true power that watches over the town?
Chosen by the gods, you must battle savage monsters, corrupt priests, and mad philosophers to save reality from the dark god of destruction!
Pon Para and the Great Southern Labyrinth is an interactive Bronze Age fantasy novel by Kyle Marquis, the first game in the Pon Para trilogy, where your choices control the story. It’s entirely text-based—430,000 words, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Years ago, in the Behemoth War, the forces of evil tried to destroy the world with Raun, the dark axe of destruction. Your parents united with King Hyras to win the Behemoth War and save the kingdom, becoming legendary heroes.
You have been raised far from the intrigues and corruption of the great cities–and from the plots of the gods. But after twenty years of peace, the pirate king Lord Vankred has found Raun. Under the threat of war, the gods grant you their powers. You must find the mad King Hyras and defeat Vankred before he can assassinate the King and shatter the Three Nations.
But the gods have their own plans for you, and so does the secret master of the Great Southern Labyrinth.
Pon Para and the Great Southern Labyrinth is an interactive Bronze Age fantasy novel by Kyle Marquis, the first game in the Pon Para trilogy, where your choices control the story. It’s entirely text-based—430,000 words, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Years ago, in the Behemoth War, the forces of evil tried to destroy the world with Raun, the dark axe of destruction. Your parents united with King Hyras to win the Behemoth War and save the kingdom, becoming legendary heroes.
You have been raised far from the intrigues and corruption of the great cities–and from the plots of the gods. But after twenty years of peace, the pirate king Lord Vankred has found Raun. Under the threat of war, the gods grant you their powers. You must find the mad King Hyras and defeat Vankred before he can assassinate the King and shatter the Three Nations.
But the gods have their own plans for you, and so does the secret master of the Great Southern Labyrinth.