The title is already pretty self explanatory, participate in this tournament by voting for your more favorite game in each randomly drawned matchup
-Each round will last 7 days after that the next one will start
-Dont cheat by sending the link to for example facebook group where you will beg others to vote even though they probably dont even know what CoG is in attempt to manipulate the votes in favor of your favorite game so it can pass to the next round
-Dont cheat by voting several times, c'mon its just a silly voting tournament dont be petty lol
-If you dont know either game in a matchup i would appreciate if you read the premises of both games and than cast the vote, premises will be posted in this thread as well; maybe you even find yourself a game to play
Tournament Bracket
Round 1 - Week 1 Voting
-Each round will last 7 days after that the next one will start
-Dont cheat by sending the link to for example facebook group where you will beg others to vote even though they probably dont even know what CoG is in attempt to manipulate the votes in favor of your favorite game so it can pass to the next round
-Dont cheat by voting several times, c'mon its just a silly voting tournament dont be petty lol
-If you dont know either game in a matchup i would appreciate if you read the premises of both games and than cast the vote, premises will be posted in this thread as well; maybe you even find yourself a game to play
Tournament Bracket
Round 1 - Week 1 Voting
Premises:
Call upon the power of your cursed Demon Mark to battle dragons, witches, and an undead army! Beware: each time you use it, the Mark grows stronger.
"Demon Mark: A Russian Saga" is a 200,000-word interactive fantasy novel by Vlad Barash and Lorraine Fryer, steeped in Russian folklore. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Once upon a time, in the land of Rus, you lived a simple life as the firstborn child of peasant farmers. But when the evil demon Uhin places the Demon Mark upon you and kidnaps your parents' second child, you'll set out on an epic adventure to reunite your family.
On your journey through Russian folklore, you'll confront the treacherous witch Baba Yaga, the seven-headed dragon Zmey Gorynych, the mythic giant Svyatogor, and the villainous Koschei the Deathless with his army of corpses.
Team up with the bogatyrs, the heroes of Russian folk tales: strong Ilya Muromets, pious Alyosha Popovich, and wise Marya Morevna. You and your talking animal companion will journey all the way to the Tsar and Tsaritsa's court in Kiev for assistance on your quest. Will the bards of Kiev sing the tale of your heroic victory, or your tragic sacrifice?
The Demon Mark is whispering to you. Do you hear it? Should you listen when it calls your name?
"Demon Mark: A Russian Saga" is a 200,000-word interactive fantasy novel by Vlad Barash and Lorraine Fryer, steeped in Russian folklore. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Once upon a time, in the land of Rus, you lived a simple life as the firstborn child of peasant farmers. But when the evil demon Uhin places the Demon Mark upon you and kidnaps your parents' second child, you'll set out on an epic adventure to reunite your family.
On your journey through Russian folklore, you'll confront the treacherous witch Baba Yaga, the seven-headed dragon Zmey Gorynych, the mythic giant Svyatogor, and the villainous Koschei the Deathless with his army of corpses.
Team up with the bogatyrs, the heroes of Russian folk tales: strong Ilya Muromets, pious Alyosha Popovich, and wise Marya Morevna. You and your talking animal companion will journey all the way to the Tsar and Tsaritsa's court in Kiev for assistance on your quest. Will the bards of Kiev sing the tale of your heroic victory, or your tragic sacrifice?
The Demon Mark is whispering to you. Do you hear it? Should you listen when it calls your name?
Sharpen your sword to save Hallowford in this sequel to "The Hero of Kendrickstone!" Monstrous creatures prowl beneath the streets of Hallowford. When the enigmatic Cryptkeepers Guild sends a call for adventurers, you must answer. You'll discover secrets in the crypts that are better left hidden, and a revelation that will shake Hallowford to its very foundations.
Cryptkeepers of Hallowford is a 360,000 word interactive fantasy novel by Paul Wang, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Step into the role of a veteran adventurer in a high fantasy world. Sharpen your steel, prepare your spells, and practise your silver tongue. Decide who to trust and who to betray. Discover lost secrets and forbidden magic. Ally with the powerful Cryptkeepers Guild, the town watch, your fellow adventurers, or follow your own agenda. Save Hallowford, or engineer its downfall for your own gain.
Cryptkeepers of Hallowford is a 360,000 word interactive fantasy novel by Paul Wang, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Step into the role of a veteran adventurer in a high fantasy world. Sharpen your steel, prepare your spells, and practise your silver tongue. Decide who to trust and who to betray. Discover lost secrets and forbidden magic. Ally with the powerful Cryptkeepers Guild, the town watch, your fellow adventurers, or follow your own agenda. Save Hallowford, or engineer its downfall for your own gain.
Will you be a good dog, or a scurvy sea dog? In this swashbuckling furry adventure, when nefarious pirate cats murder your mentor and steal the famous Corgi Pearls, you'll chase the cats across the seas to fetch and recover the treasure!
Pugmire: Treasure of the Sea Dogs is a 100,000-word interactive nautical tail by Eddy Webb, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
"Be a good dog. Protect your home. Be loyal to those who are true." — The Code of Man
Dogs, cats, and other uplifted species have inherited the world, untold centuries after the Ages of Man have ended. Now, in the kingdom of Pugmire, you are a recently graduated member of the Royal Pioneers of Pugmire, a group dedicated to traveling the more hazardous parts of the world to protect dogs in need, recovering lost knowledge and artifacts, and hunting down dangerous criminals. But when your trustee and patron Padraig Corgi is murdered by a dark wizard, and his family's treasured pearls stolen, it's up to you to recover the pearls and avenge his death!
You'll travel with fellow pioneer Sonya Pyrenees, a fearless warrior who has turned her back on her family's heritage in order to fight evil abroad, and Damian Borzoi, a ne'er-do-well ex-lover of Padraig's who wants revenge while having a good time…ideally with someone else's money. Together you explore the ruins of Earth with sword or spells in your paw!
As you strike out and make a name for yourself, and for your family, can you navigate the tense post-war politics between your kingdom and the enemy city-states of the cats? Will you embrace or reject the dogs who have cast off the leash of civilization? Are you a good dog, and will others see you as one?
Pugmire: Treasure of the Sea Dogs is a 100,000-word interactive nautical tail by Eddy Webb, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
"Be a good dog. Protect your home. Be loyal to those who are true." — The Code of Man
Dogs, cats, and other uplifted species have inherited the world, untold centuries after the Ages of Man have ended. Now, in the kingdom of Pugmire, you are a recently graduated member of the Royal Pioneers of Pugmire, a group dedicated to traveling the more hazardous parts of the world to protect dogs in need, recovering lost knowledge and artifacts, and hunting down dangerous criminals. But when your trustee and patron Padraig Corgi is murdered by a dark wizard, and his family's treasured pearls stolen, it's up to you to recover the pearls and avenge his death!
You'll travel with fellow pioneer Sonya Pyrenees, a fearless warrior who has turned her back on her family's heritage in order to fight evil abroad, and Damian Borzoi, a ne'er-do-well ex-lover of Padraig's who wants revenge while having a good time…ideally with someone else's money. Together you explore the ruins of Earth with sword or spells in your paw!
As you strike out and make a name for yourself, and for your family, can you navigate the tense post-war politics between your kingdom and the enemy city-states of the cats? Will you embrace or reject the dogs who have cast off the leash of civilization? Are you a good dog, and will others see you as one?
Advance in Society and bargain with creatures in the Wood in a Regency fantasy of manners, daring, and magic. Will you join your daemon overlords in destroying your hometown or will you defy them?
Weyrwood is a 174,000 word interactive fantasy novel by Isabella Shaw, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
You are a fledgling member of the shabby-genteel, you've returned from your education to disentangle your inheritance from your small town's oblique magical property laws. Attend assemblies, call upon friends and neighbors, withstand scandal and intrigue, and court prospective suitors as if your life depended on it—for it does. Maintaining your status as a member of the Gentry and living among the Willed depends upon keeping your spina, a magical currency. Otherwise, you will serve as a tithe to the daemons and join the Fallen, their Will-less thralls.
Yet you cannot remain only concerned with your own affairs. Someone is tampering with the magical contract that binds Prosper, the Wood, and the daemons to the tenuous arrangement that you now enjoy.
Can you survive long enough to claim your inheritance and return to the City—or to remain in Prosper and enjoy the abundant blessings that wealth, freedom, and influence can grant you?
Weyrwood is a 174,000 word interactive fantasy novel by Isabella Shaw, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
You are a fledgling member of the shabby-genteel, you've returned from your education to disentangle your inheritance from your small town's oblique magical property laws. Attend assemblies, call upon friends and neighbors, withstand scandal and intrigue, and court prospective suitors as if your life depended on it—for it does. Maintaining your status as a member of the Gentry and living among the Willed depends upon keeping your spina, a magical currency. Otherwise, you will serve as a tithe to the daemons and join the Fallen, their Will-less thralls.
Yet you cannot remain only concerned with your own affairs. Someone is tampering with the magical contract that binds Prosper, the Wood, and the daemons to the tenuous arrangement that you now enjoy.
Can you survive long enough to claim your inheritance and return to the City—or to remain in Prosper and enjoy the abundant blessings that wealth, freedom, and influence can grant you?