I'm Jagen. I used to play a lot of Choice of Games titles when I was younger, and I remembered their existence randomly after looking into a new type of challenge/cooperative game.
It's done through something called Archipelago, which essentially randomizes items, power-ups, achievements, etc. across multiple games that people are playing. This makes it so players are, at times, dependent on others to find and grab stuff from their own games in order to progress.
I thought about what kinds of games might be easiest to implement this kind of system into, and thought about something like the games published by Choice of Games. I remembered there being a shared programming language and figured somewhere like a modding community might be the best place to start to learn about how something like this might be implemented. Are there tools which allow one to look at the internals of these games to see how events and variables are most commonly formatted?
It's done through something called Archipelago, which essentially randomizes items, power-ups, achievements, etc. across multiple games that people are playing. This makes it so players are, at times, dependent on others to find and grab stuff from their own games in order to progress.
I thought about what kinds of games might be easiest to implement this kind of system into, and thought about something like the games published by Choice of Games. I remembered there being a shared programming language and figured somewhere like a modding community might be the best place to start to learn about how something like this might be implemented. Are there tools which allow one to look at the internals of these games to see how events and variables are most commonly formatted?