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My Scene Files, Mods, and Tutorials (A.K.A. Medivh's Modding Corner)

Medivh

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Hello everyone, I have decided to make this thread to tell you that the old mediafire links I have shared containing the items in the title will no longer be used, and thus can be considered outdated as of now.
I have decided to switch to Mega when I noticed that I could not bulk download with a free mediafire account, which I did not know, and I apologize for not realizing sooner that anyone who wanted to download scene files had to do so one by one. With Mega you can preview text files online, so there is no need to download them, and if you want to do so anyways you can download a folder as a zip with the free account, which I hope will make things easier.
Here is the new link: https://mega.nz/folder/D2BDzTrA#TaBMeI_yXUQ18kawvoGuLg

I am open to requests of scene files, and I would gladly upload and credit those of anyone who wants to contribute.
I am probably only going to mod games that I find somewhat interesting, unless I have time to kill, still you are free to ask. And if you want to learn how to mod ask as much as you need here.

I am not an official modder, and I don't expect to become an official modder, as the last time I asked there was no need for an additional one. But I hope I can receive official endorsement to continue doing this in some capacity.


I now am an official modder, so ignore that last part, and while I will probably still give priority to games I am somewhat interested in or personal projects, I will also try to pay more attention to the mod request threads.



I bid you all a good day.
Medivh
 
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The same link should keep working, I have added a new folder called 'Creating APKs', in which there is a guide on how to do so with a new method and a template to use together with that guide. All other guides can be considered slightly outdated except for 'Set Custom Variable'. 'Modding a CoG Game' specially will need to be adapted to be used with this new method.

Warning, this method requires quite a bit of time in order to install everything, if I did a decent job then it should take less for you than it did for me.
I haven't tested this method extensively, and have only managed to get it to work well some hours ago, so if you want to be cautious wait for a couple of days first.


Next on my modding schedule is making sure this method has no errors, updating the previous guides, maybe looking into iOS support (I have no idea how it would work, but I might as well look into it given that it is supposed to be possible), and then look into modding requests. This shouldn't take long.
 
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I added a separate guide with instructions on how to get the modding script for browsers to work given that I only mentioned it previously without saying where to look for it (I only made it start automatically and figured out an additional use for it, it uses a much more complex script as its base that I did not make), I also updated all of the previous guides except for Modding a CoG game, I will update that one when I mod a game in order to edit the steps properly and use the opportunity to proofread the APK guide and test it properly.
 
I have updated the guides Modding CoG games and Creating APKs!, I have also changed the organization a bit, so that all of the guides are in a folder, with the templates also being included there.
The Choicescript Project Template is an alternative to downloading the official choicescript-main, it has a few changes like already including the save plugin and having a modified index.html, but it just helps you skip a few steps on the Modding a CoG Game guide.
The CoM Template on the other hand, is necessary for the Creating APKs guide.
 
How can I access the guides if I wanna know how to mod ?
They are in the Mega link on the first post, you can download the entire Guides folder by pressing the three dots next to it and selecting download zip file, you should also be able to read them online by clicking them.
 
I have updated the Modding a CoG Game and Codediving guides, Modding a CoG game in particular is worth a reread, as I changed some of the recommendations.
I have also modified the util.js in the Choicescript Project Template, this makes it so that you can make mods exportable to sequels even without the mygame.js.
 
Deleted a leftover line from the previous version in Modding a CoG game.
 
Updated multiple guides:
-Creating APKs: Clarified the version requirements for some components, added a mention of the scenes folder in the template
-Modding a CoG Game: Changed the recommendations for *image and *sound commands, some additional advice placed at the top of the screen
-Set Custom Variable: Minor improvements
Updated templates:
-Choicescript Project Template: Major changes to index.html to make it possible to look at code inside the game
-CoM Template: Added scenes folder in www and an index.html inside, you can place your scene files inside this folder to be able to look at the code, added generate_scenes.js, updated config.xml, and package.json, all of these were changed so that you could look at the code.
New features:
-If you place your scene files in the scene folder inside www before creating your APK you can now look at the code with the code button
Updated games:
-One Knight Stand and its scene files
 
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Update templates:
-Choicescript Project Template: ui.js has been modified in order to disable by default selecting a choice by sliding to the right, so you won't have to go back as often due to misclicks.
-CoM Template: scenes/index.html has been modified, zooming in and out of the scene viewer has been improved and a search bar has been implemented to find content within the file.
 
This should be the final update to the scenes/index.html in the CoM Template
It now saves your zoom after you exit the code viewer and sets it back to what it was when you reopen it.
 
Uploaded a new ui.js for Choicescript Project Template, I had uploaded the One Knight Stand version by mistake, which had different names for the buttons.
 
Updated:
-Choicescript Project Template: ui.js and the mygame index.html which I just realized I hadn't specified until now (the web index.html wasn't the one being updated previously)
-CoM Template: The index.js
With these updates, opening links in choicescript games won't use the entire tab, and instead will be easy to close and navigate.
 
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