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Path of martial arts: leaked sneak peaks, and discussing thread

Agreed, as all these scenes were based on pre-rework narrative where the MC narrative prowess was more story progressive and grounded. Pre-rework Yutai's fight was extreme even passing all. Actually you can literally lose to Yutai and get saved by Mei(As she primarily planned), although still a WIP and probably will be removed, just like Mei's transformation(Yes, old Lore Mei had a transformation). So you see how Niki's visualisation of the MC's narrative prowess was more grounded.
But now as his visualisation of MC's prowess progress changed he will need to eventually correct these inconsistencies too.
Imo, i feel the MC's growth before the crit check was slower than the narrative demanded. In almost all the fights, MC wasnt doing good. As i said before, for every 1 hit we give we recive 5 back. And fights only end in MC's favour because of some last minute *** pull on our side. Against the Rogues MC and Ruo were saved by Yang Gan, against BH MC was saved by Mei, and the devil during the free for all. It felt like MC was punching above their paygrade and not really succeeding. But ill do say that the MC's power progression was smoother before the crit checks. We can picture it and almost everyone here were sure MC was at best in the level of Chu Munchen or just above him. But after the crit checks, it seems like being a cultivator with COP is actually way superior to those using IE, as it should. But now the problem is that Ruo appears to be falling behind. The current power progression actually sets a precedence that COP cultivator>>>cultivators>>IE MA. I cant imagine Ruo progressing on the same level of MC without any heavenly *** pull, which i believe is the literal point of a heaven child lol.

What i would say is an example of compromise of power levels would be Yang Gan fight we got a handful of updates before. We didnt know how storng YG was before and after the fight it was clear he was stronger than MC, but it didnt feel like MC was weak as well. We were able to hold our own although barely. During that fight, i felt like it would only be a short time before MC could match him on even terms. Also, unlike most of us here, i didnt have a problem with LC being stronger than MC. He had TW's inheritance, he's 10 years older than the MC, and it set a good benchmark to compare MC with. The fact MC will probably reach his level with a deficit of 7 years is good enough to me. MC will probably reach his level in 3 years of cultivation.
 
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Imo, i feel the MC's growth before the crit check was slower than the narrative demanded. In almost all the fights, MC wasnt doing good.
For me it was exactly Wu Heir level rather than Wu Heir seemingly being unable to keep up by his own. As Niki was writing them with a specific range of power in mind within narrative. The 1v12 in the FFA you could clear alone, although it'd completely exhaust Wu Heir as it was a extremely close thing, differently from now.
Early post-coma as Late-Houtian level. 1 month after coma as weak Peak-Houtian level(By Mei's words). 2 months as Strong Peak-Houtian level(Rogue/Chao mission). 6 months and we were at Top-10+ level, probably on par or slightly below Yutai.

As before Body Refining wasn't a thing so Wu Heir limits were almost comparable to a normal Houtian limits. Either Body Refining probably appeared as a consequence of the need of a narrative rework, or Niki was already planning it and just had the luck of convenience to manage the rework around a new system.

In any case for me is just that Niki was writing all fights to be on a similar level of the strength he was visualizing Wu Heir to possess at the moment. After all the only fight we couldn't win by this time we still cannot win currently; DES. All others fights we could still win, just not as comfortable as now, since all them were written by the assumption it'd be similar to Wu Heir's level.
 
Actually, talking about DES reminds me of all the talk about Wu Heir being the true one walking the path of invincibility.

Do you all consider DES fight a defeat for Wu Heir? I mean, there are valid arguments to say it was.
 
Yeah that is an L Wu Heir got their **** rocked and was out cold until the devil saved their ***. That's why I always make sure to have Mei pellets on my demonic runs or high charisma
 
For me it was exactly Wu Heir level rather than Wu Heir seemingly being unable to keep up by his own. As Niki was writing them with a specific range of power in mind within narrative. The 1v12 in the FFA you could clear alone, although it'd completely exhaust Wu Heir as it was a extremely close thing, differently from now.
Early post-coma as Late-Houtian level. 1 month after coma as weak Peak-Houtian level(By Mei's words). 2 months as Strong Peak-Houtian level(Rogue/Chao mission). 6 months and we were at Top-10+ level, probably on par or slightly below Yutai.

As before Body Refining wasn't a thing so Wu Heir limits were almost comparable to a normal Houtian limits. Either Body Refining probably appeared as a consequence of the need of a narrative rework, or Niki was already planning it and just had the luck of convenience to manage the rework around a new system.

In any case for me is just that Niki was writing all fights to be on a similar level of the strength he was visualizing Wu Heir to possess at the moment. After all the only fight we couldn't win by this time we still cannot win currently; DES. All others fights we could still win, just not as comfortable as now, since all them were written by the assumption it'd be similar to Wu Heir's level.
As satisfying the crit check system is, I actually liked MC having trouble during some of the fights like you said. It highlighted progress for me and MC's resillience. But i felt like MC had trouble all the time which took away from the contentment of a fight. If MC is struggling in all their fights, then it becomes a bore. I've said it befoer, i actually prefer the more linear manner of a fight than the latest sandboxy framework. By linear i dont mean the fight to be linear, but more in the sense that the fight is moving forward instead of looping around in a single box. The latest BH fight was better than the 3v3 in terms of the framework. I'm not really a fan of the pokemon like combat frame. I'd rather it retain the best aspects of the previous system. It had more pace, intensity and actualy felt like the fight was going in real time. And no need for Niki to give players 10 different options. Just give options which are relevant and creative. I'd take 3 creative chocies than 10 simple choices divided between daos and physical moves.
 
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