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Path of martial arts: leaked sneak peaks, and discussing thread

It's a well known fact the first and most important interest in a writer's mind is introducing the reader to their political system of thoughts, their power fantasies, and then their fetishes, and lastly, the actual story, it's been that way since Gilgamesh wrote his self insert monarchist bara bl.

See? This guy gets it!
 
Niki also is college age

Yeah that I know - so am I. That's what I meant when I said we're about the same age give or take 1-2 years (early 20s). It's just that writing isn't my job and a hobby, and I have an almost full-time job in the creative sphere and am still in college as well, so when I decided to add even more stuff into the mix a lot of my free time disappeared.
 
It's a well known fact the first and most important interest in a writer's mind is introducing the reader to their political system of thoughts, their power fantasies, and then their fetishes, and lastly, the actual story, it's been that way since Gilgamesh wrote his self insert monarchist bara bl.
The most important part is the power fantasy, Wish we got a bromance like Enkidu, Bro was a real one frfr. About 75% of Niki's fetishes match min, so the game is a 7.5/10, If it was 90% then the game would be 9/10. Most Cultivation authors possess the most horrendous racism fetish known to man, thankfully that's not Nicky.
 


Hey man you're the one who made it—so it should be you up there. And that's on top of making one of if not the most goated IF's available rn. How you manage to do all that with a full time job, wife and kids is beyond me.

But since you're here I wanted to ask you something - is there a platform/program you would recommend writing on? I mean like the actual game. Cause rn I'm doing it on VSCode with the Twine/SugarCube extension and while it's good enough, it doesn't have the Macros from Aurillian in there so it doesn't recognize them and floods the screen with warnings.

Do you write it all in one file or do you do text and code separately and then combine them? And where?

Thank you for your work in any case.
 
Hey man you're the one who made it—so it should be you up there. And that's on top of making one of if not the most goated IF's available rn. How you manage to do all that with a full time job, wife and kids is beyond me.

But since you're here I wanted to ask you something - is there a platform/program you would recommend writing on? I mean like the actual game. Cause rn I'm doing it on VSCode with the Twine/SugarCube extension and while it's good enough, it doesn't have the Macros from Aurillian in there so it doesn't recognize them and floods the screen with warnings.

Do you write it all in one file or do you do text and code separately and then combine them? And where?

Thank you for your work in any case.
For the vs code errors, have you made a twee-config.yaml file for your widgets and macros?
 
For the vs code errors, have you made a twee-config.yaml file or your widgets and macros?

No actually, no experience with Twine or Twee before I started porting my IF over there. Wouldn't I have to code in the macros myself that way or can I just find them somewhere in the Framework files? Cause the macros already exist and work, they're just not recognized by the extension.
 
No actually, no experience with Twine or Twee before I started porting my IF over there. Wouldn't I have to code in the macros myself that way or can I just find them somewhere in the Framework files? Cause the macros already exist and work, they're just not recognized by the extension.
Well yeah, tweego doesn't care so your application will work fine, the problem is vscode doesn't know your custom extensions by default and thinks they're mistakes if you don't specify them in the yaml file. I don't actually use the aurillian framework so I'm not sure how anon's workflow is unfortunately.
 
Well yeah, tweego doesn't care so your application will work fine, the problem is vscode doesn't know your custom extensions by default and thinks they're mistakes if you don't specify them in the yaml file. I don't actually use the aurillian framework so I'm not sure how anon's workflow is unfortunately.

Yeah, pretty much what I thought. I'll have a look in the files for the macros anyway and plug em in the yaml file if I find them then. Thanks for the advice!
 
Yeah, pretty much what I thought. I'll have a look in the files for the macros anyway and plug em in the yaml file if I find them then. Thanks for the advice!
Wait, the yaml file doesn't need the macros themselves. You should be able to just check your errors and do something like this for each problematic widget:
sugarcube-2:
macros:
gold:
description: |
Handles both gaining and losing gold with a single command. Prints a message and prevents gold from dropping below 0.

**Examples:**
`<<gold 15>>` (Prints: Gold +15, adds to total)
`<<gold -5>>` (Prints: Gold -5, removes from total)
parameters:
- name: Amount
type: number

Or something like:
c:
type: any
 
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