Genuine question - why do people think it's annoying or it breaks immersion?
I'm fine with the % system so far, not sure if there are other alternatives though. Good luck with your game and hope you two have fun writing it
I posted this kind of ask in HG community long ago, but half of those who responded said it's annoying to have percentage, so i was kinda.. stepped back for a while. Also, i remember a few said something like 'It breaks the immersion because they have to check the percentage relationship many times'. My wip game actually just have a few -not overboard or too much, just to make the response from the characters are really based on your choices/actions. Choices-Consequences concept, tbh.
Actually, i almost asked this question there (again), but the official community is.. uh.. can be a little dramatic when one or two users give different insight. So, i tried to ask here and i'm glad everyone is so chill here
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Btw, thanks for the encouragement!