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Welcome to Elderfield v0.11.17 PATRONS

CHANGELOG

  • Reworked gamepad tile target selection. It now snaps to interactable entities around the player, and has new logic for detecting ideal targets, particularly while farming. This should overall make farming and gathering on gamepad feel much better. The smart detection can be toggled off in the settings if you prefer a simpler "target where I'm looking" approach.
  • Tile targeting now has a "magnetic snapping" approach, so the player can interact with events that are nearby but not in front of them without always needing to turn toward them first.
  • Reworked the settings for the tile highlights. You can now choose when to show/hide them, the color, the style, opacity and can turn them off completely if you want to.
  • Tile highlights can now show on all valid interactable tiles while using gamepad, not just farm plots, clearly showing what you will activate if you press OK.
  • Pressing a directional key toward an event you are already next to and facing will always "nudge" the tile target to it, so you can always override any smart targeting if needed.
  • When farming, repeat actions will be prioritized for targeting on gamepad. So, if you hoe a plot, it will keep moving the tile target to other nearby un-hoed plots before moving to the hoed ones. This makes it easy to just keep pressing OK to tend to all the tiles around you, which will automatically turn the player and interact with new tiles. Moving a certain distance or performing a different action will reset this "same type" priority. This will also allow the tile target to move beneath the player, allowing for a way to target the tile under the player in certain cases without the use of the mouse.
  • When farming, crops which have been watered have a lower priority than crops which can be hoed/planted/watered/harvested. This will make it easier to quickly target plots which require an action. Plots in general also have a higher priority than other events, making it much easier to tend to crops despite nearby adjacent events like scarecrows while standing in a field.
  • Holding OK to continuously plant seeds or harvest crops will move the tile target image to the next tile that will be auto-interacted if you move close enough to it, even if it is out of range. This should make the "continuous harvest/plant" behavior more intuitive, as you can "follow the lead" of the target highlight to keep planting and harvesting while holding OK.
  • The way the highlight image renders was changed, so it now matches the pixel art scale, and will not jitter around when the camera moves.
  • Mouse tile highlights are largely the same, but the continuous harvest/planting will override the usual mouse tile highlight.

    .17
  • Added a new "Social" menu for tracking friendship level and liked/disliked gifts for NPCs (this will not retroactively show gifts that you gave before this update)
  • Updated all NPC gift preferences to add significantly more items to each, and more universal likes/dislikes
  • Pressing a bound key/button for Seed Select, Inventory, Tasks or Map will now also close the scene, rather than just opening it
  • Ritual Braziers now have a higher gamepad targeting priority when empty and directly being faced
  • Fixed the "Guiding Light" effect triggering at wrong times
  • Fixed a crash when playing animal interact sounds while playing in any non-English language
  • Fixed the processor item select showing the wrong image for the first item sometimes

Welcome to Elderfield v0.11.18 w Quick Patch

Installation Notes:

This version of the game must be installed in its own directory (such as a folder on your desktop).

Do not drag & drop files from a new version into an older version to update it, this will break your files and cause bugs.
When updating, back up your save folder, delete the game directory, then extract the new game files and copy the save folder back into it.

To continue your save from the Steam demo, copy the "saves" folder from your Steam install directory, and paste it into this new directory, wherever you choose to save it.
CHANGELOG

  • Giving a Neutral, Liked or Loved gift for the first time now gives bonus friendship. This should make it more rewarding to fill out the gift log and give a variety of gifts
  • The buttons in the pause menu can now be dragged to re-order, similar to the Abilities menu.
  • Fishing spots will no longer try to target diagonals on controller
  • The tile highlight image will now hide when an event is running, making it less visually obtrusive
  • Fixed the battle scene cursor image not moving to lower skills in the list
  • Fixed the item name tooltips not aligning correctly in the battle scene
  • Updated the scrolling in the Task menu to match other scenes (like the Journal)
  • Fixed bait not adding the correct rate to bait-exclusive fish (such as Leeches, Lugworms)
  • Fixed some seasonal fish not adding points toward your fishing contest score
  • Fixed looping text when interacting with some objects
    QP #1-#3
  • Fixed a TypeError crash on game launch
  • Fixed an issue which caused old saves not to load
  • Fixed a crash when opening the pause menu
  • Fixed a crash when opening the Inventory, Storage or Equipment menus
 
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