Donno wat happening there but I hate cog with all my heart.
anyway sorry for late publishing i don't know if it needed anymore but here is the full change log for chapter 8 of AC:
Chapter 8.1 patch:
-Changed the savefile prefix, fixing the old savefile glitches.
-Fixed an issue of your Dragon Score not being applied to your full score.
--Increased the threshold for reaching the Top Five now that it's possible.
-Fixed a code typo stopping Kurokonton from seeing anything when "Focusing their training" in a specific fight
-Fixed several typos
-Fixed the Godslayer sword not being equippable
-Fixed a bug of some Tian Fang meeting not showing if she helped you in a fight
-Fixed the attack system reading the wrong variables and reporting issues 90% of the time.
-Fixed the code for Goro's token and collection of path manuals not showing up.
-Increased all difficulties of chapter 8's final fight considering the massive AP boost that 2 more days + the dragon trial's events can give.
-Fixed a code issue blocking you from sleeping on your boat.
-Increased the price that Crates of Loot sell for.
-The "Combat Seals" Technique now increases Handseals.
-Fixed the missing alchemy scripts missing in chapter 1.
-Fixed the rest feature in Thunderfall tower to restore agility cores and only heal up to 3 wounds.
-Fixed the rest feature to allow you to sleep in your ship properly.
-Fixed the chi replenishment pills not restoring 2 chi as intended.
-Added an option for Herbalist to save the Earthly Prowess Pill for later (especially helpful if using Mortal Limits).
-Fixed Mortal Limits to apply properly to people with 1,200 AP.
--Note that this isn't the case for Guarded Blossom, which has higher regional Mortal Limits.
-Fixed a code issue trying to trigger the wrong Techniques, spamming errors in combat.
--Fixed miscoding of Meteor Slam, Evil Eye, Mountain King, Berserker, and Sonic Boom to have the right attack tags.
-Fixed the variable handling of discounts in combat, which should make you stop spending extra Cores in fights.
-"Fixed" the runes available to Lunargoths by shortening the variable used to record them.
Chapter 8.2 patch:
-Made the bank actually reduce your silver when paying off debts.
-Fixed an issue with the variable for the Radiant Weaver Hall's items getting mixed up.
-Fixed a couple broken options in the Rabbit Trial.
-Fixed enchantments on Handwraps which were still broken.
-Fixed a glitch with the healing springs of the temple resetting the first visit code (will fix this to be revisitable later)
-Added checks for Godslayer when dealing with any sort of weapon-based options so it shows up.
-Fixed three dozen more typos.
-Fixed the "automatic success" in the Vessel interaction so it actually gives an automatic success.
-Made the Dark Side achievement possible.
-Locked many more achievements behind not using cheat mode.
-Replaced the Mawcharger Soul Treasure with 2 weak soul treasures to encourage item enchanting.
--You'll thank me more when you can enchant uniforms, armor, and belts. You'll need so many.
--Trapper, which already got an evant to harvest 1-2 weak soul treasures from the Beast, will still get the Mawcharger soul treasure.
-Made a check for high Rin + Jin Combat ratings to do better in the rabbit trial
-Stopped you from killing yourself at the bank if you have no debts (there's some economic joke in there)
Chapter 8.3 patch (pushed just now):
-Reduced the bonuses to combat you gain against Jack
--Replaced the Insight 3 bonus with +20 AP if you already have at least +2 to all your checks
--Moved the bonus from Energy Tide to go *after* the Insight 3 Check, so it still stacks with Insight 3 if you didn't use poison or have the right Element.
-Fixed a misreporting in Leona's event in Guarded Blossom
-Fixed wrong silver gains when selling crates in Nanhou
-Fixed some typos/repeated lines
-Fixed the "Rebalancing Elixir" not helping Kosuke
-Removed the double AP gain for mortal limits when making elixirs with alchemy 4+
-Fixed the absent AP gain for mortal limits when making elixirs with exactly 3 alchemy
-Fixed an issue where the game thought Magistrate Fuyu liked you when in fact you owe him money.
-Fixed an issue with improving one weapon (Ikazuchi) messing up another (Muramasa).
-Fixed an issue with the combat system making single-core checks *harder* instead of easier when applying a battle prowess bonus.
-Fixed an issue with the power Rune malfunctioning.
-Fixed the god damn Rabbit Trial monkey (I hope she dies this is the third time she's made me do this)