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Aura Clash: leaks, sneak peaks, memes and discussion thread.

Hmmm I should make a cap and tiers for Skill Manuals, like "Skill Manual II" that can get a skill to 2 and "Skill Manual IV" that would get it to 4
In the event of this change you should probably take a look at the first free roam choice that raises skills too. Though I feel this is for the best if you really intend for 5 to be the absolute best a skill can really get.

I wouldn't be opposed to this change, since it'd feel much more immersive being praised for your higher skills if you actually have to invest in them, though this does come with the problem of having redundant manuals no?

"Yeah I'm a trapper, how could you tell?"
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In the event of this change you should probably take a look at the first free roam choice that raises skills too. Though I feel this is for the best if you really intend for 5 to be the absolute best a skill can really get.

I wouldn't be opposed to this change, since it'd feel much more immersive being praised for your higher skills if you actually have to invest in them, though this does come with the problem of having redundant manuals no?

"Yeah I'm a trapper, how could you tell?"
View attachment 35629
Skills aren't supposed to cap at 5 as the best effectiveness for handseals for humans are at 7 while at 6 for kitsune and oni if I remember correctly and intended that way as after a certain point the gains are too low plus a lot of skill stats are done without the skill books and some stats will not have uses past 7 range tho you can still do that for Athletics, handseals and alchemy but diminishing returns.
 
plus a lot of skill stats are done without the skill books.
I don't find that weird since that's basically the result of your 18 or so years of life's work.
Skills aren't supposed to cap at 5 as the best effectiveness for handseals for humans are at 7 while at 6 for kitsune and oni if I remember correctly
And if anon is going to have skill checks cap at 5, skills are capped at 5 as far as I'm concerned. (I'm aware we have minor changes to going above 5 so that they're not totally wasted, such as convincing more people to join you or lowering used talisman amount)

Path manuals are actually one part of the story that's fully disconnected from the gameplay. In real life an item that permanently grants you significantly higher mastery regardless of your current skill level would be priceless. Not something you can buy with a month of pay...
 
I don't find that weird since that's basically the result of your 18 or so years of life's work.

And if anon is going to have skill checks cap at 5, skills are capped at 5 as far as I'm concerned. (I'm aware we have minor changes to going above 5 so that they're not totally wasted, such as convincing more people to join you or lowering used talisman amount)

Path manuals are actually one part of the story that's fully disconnected from the gameplay. In real life an item that permanently grants you significantly higher mastery regardless of your current skill level would be priceless. Not something you can buy with a month of pay...
It should limit to how many you can use in life Imo we can rn get around 6 of them a limit like 12 should be fine on them so you can only use 12 there are 12 skills aswell also it is over a monthly payment for a warrior also again the skills don't help others as much as they help us like weighted clothing or even cycling efficiency or even alchemy boosts we can get others aren't getting those while they are gaining ap normally from daily training and stuff it's to make gameplay work. so skills play a lot bigger role for mc than someone in universe.
 
It should limit to how many you can use in life Imo we can rn get around 6 of them a limit like 12 should be fine on them so you can only use 12 there are 12 skills aswell also it is over a monthly payment for a warrior also again the skills don't help others as much as they help us like weighted clothing or even cycling efficiency or even alchemy boosts we can get others aren't getting those while they are gaining ap normally from daily training and stuff it's to make gameplay work. so skills play a lot bigger role for mc than someone in universe.
This method doesn't explain why not all people are masterful at one thing or the other but I do see what you're trying to say. Not easy resolving this matter in a satisfying manner. (At least for me, who cares a bit much for immersion lol)
 
This method doesn't explain why not all people are masterful at one thing or the other but I do see what you're trying to say. Not easy resolving this matter in a satisfying manner. (At least for me, who cares a bit much for immersion lol)
People are tho martial artists at some decent level are good at atleast two three things yeah it's just that people who are even above them like the top tier have atleast 5 in all stats and then have some at 20 it's why skills aren't capped either so a lot of contenders who would make top 100 will be having a 5 in one stat if they aren't spreading it out.
It's really like what we think is masterful rn isn't that big for higher ups lol. Who will have 20 in one skill.
Taking someone like Eldra for example she will have all skills at atleast 10 and then have some close to 20.
Masterful rn is a relative term for our level.
 
Speaking of handseals, do path manuals canonically just provide you permanent mastery over certain crafts? I'd think no because not everyone is walking around with maxed out skills and they're not regarded as national treasures lol.
I've always seen this as a game mechanic because we're the protagonists, so it's natural that we gain power a little faster than we should, according to the logic of the universe.

And to be completely fair, we only bought three books (as far as I remember), and each one is more expensive than the last, so they aren't that common, even for our character.
 
Hmmm I should make a cap and tiers for Skill Manuals, like "Skill Manual II" that can get a skill to 2 and "Skill Manual IV" that would get it to 4
I don't think that's necessary. Keep doing what you're already doing, that is, after chapter three, make skill gain much more sporadic and a character achievement. And if there are other books, make them very expensive.

If the problem is with the internal logic of the universe, just say that the books can only take you up to level five, and from there, it's only possible to progress through training.
 
And to be completely fair, we only bought three books (as far as I remember), and each one is more expensive than the last, so they aren't that common, even for our character.
Exactly. As said, coming from manual paths there are "only" 6~7 boosts in the game so far(Taio/Mao in ch-2, buying 3 in ch-3, 1 from the "Thousand lantern sect" favor, 1 if skipped Daichi fight through "Last Dream" and 1 from Guiren in the ch-8 post fight).
For comparison only in the chapter 1, where we play our infancy, we receive by base 15 skills points. Then comes +3 skill points in ch-3. Then the skills points from techniques, Equipment/Gear...etc
(Just flexing a little with my ML run)
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The narrative explanation, I guess, would be our ludicrous lucky(Finding high-grade spirits and constantly entering in situations that can trigger a skill increase) paired with ours Foundation.
 
Exactly. As said, coming from manual paths there are "only" 6~7 boosts in the game so far(Taio/Mao in ch-2, buying 3 in ch-3, 1 from the "Thousand lantern sect" favor, 1 if skipped Daichi fight through "Last Dream" and 1 from Guiren in the ch-8 post fight).
For comparison only in the chapter 1, where we play our infancy, we receive by base 15 skills points. Then comes +3 skill points in ch-3. Then the skills points from techniques, Equipment/Gear...etc
(Just flexing a little with my ML run)
View attachment 35630

The narrative explanation, I guess, would be our ludicrous lucky(Finding high-grade spirits and constantly entering in situations that can trigger a skill increase) paired with ours Foundation.
I get the distinct feeling your favourite playstyle is getting hit.

"Let's put a point in agility, I don't want to neglect it too much." 😌
 
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People are tho martial artists at some decent level are good at atleast two three things yeah it's just that people who are even above them like the top tier have atleast 5 in all stats and then have some at 20 it's why skills aren't capped either so a lot of contenders who would make top 100 will be having a 5 in one stat if they aren't spreading it out.
It's really like what we think is masterful rn isn't that big for higher ups lol. Who will have 20 in one skill.
Taking someone like Eldra for example she will have all skills at atleast 10 and then have some close to 20.
Masterful rn is a relative term for our level.
If points above 5 are going to matter in the future, that's fine. Because I'm under the assumption 5 will remain the highest skill check in all the books. But like, how much would further points matter realistically? For example with level 5 crafting you're able to make legendary gear. What would be the difference between 5 and 10, 10 and 15, 15 and 20?

Assuming there's no stat inflation (Such as in poma where you for some reason need god level charisma to not stutter or god level perception to notice the most obvious ****), I would have no problem with raising the limit. But there is still the suspension of disbelief, why are we able to obtain such precious items if 5 of them can make you top of your craft?
 
Exactly. As said, coming from manual paths there are "only" 6~7 boosts in the game so far(Taio/Mao in ch-2, buying 3 in ch-3, 1 from the "Thousand lantern sect" favor, 1 if skipped Daichi fight through "Last Dream" and 1 from Guiren in the ch-8 post fight).
For comparison only in the chapter 1, where we play our infancy, we receive by base 15 skills points. Then comes +3 skill points in ch-3. Then the skills points from techniques, Equipment/Gear...etc
(Just flexing a little with my ML run)
View attachment 35630

The narrative explanation, I guess, would be our ludicrous lucky(Finding high-grade spirits and constantly entering in situations that can trigger a skill increase) paired with ours Foundation.
You're right, but the point of my comment is more about that part "because not everyone is walking around with Maxed" because I think the reason this doesn't happen is due to the fact that these books are relatively rare, even more so if we consider that our character can only buy three of them (for a very high price if you don't have a discount), all the rest, as you showed, were given to us.
 
What y'all mean not burning bridges? I poured fuel on that bridge and set it ablaze immediately I went to rescue my siblings.
F.....k... Mao but he would have been a real bro if he wasn't so annoying.
 
If points above 5 are going to matter in the future, that's fine. Because I'm under the assumption 5 will remain the highest skill check in all the books. But like, how much would further points matter realistically? For example with level 5 crafting you're able to make legendary gear. What would be the difference between 5 and 10, 10 and 15, 15 and 20?

Assuming there's no stat inflation (Such as in poma where you for some reason need god level charisma to not stutter or god level perception to notice the most obvious ****), I would have no problem with raising the limit. But there is still the suspension of disbelief, why are we able to obtain such precious items if 5 of them can make you top of your craft?
You aren't making legendary gear tho those weapons we make are good for your level mastercrafted is just the rank for us rn and hell even book 2 won't have the best armour/clothes the ceiling is way too high for some of the stuff planned in game rn we can't even make an armour just weapons so yeah most of the things are always relative to you the prestige is the same it will be like at 5-10 percent book 2 because now you are an archon.like I said what you crafted is no where near the peak of the world.
Persuasion main deal would be getting more money in later deals where the checks would obviously be higher when the dude you are making a deal isn't easy to handle you aren't gonna stutter like a certain someone for that tho.
 
You aren't making legendary gear tho those weapons we make are good for your level mastercrafted is just the rank for us rn and hell even book 2 won't have the best armour/clothes the ceiling is way too high for some of the stuff planned in game rn we can't even make an armour just weapons so yeah most of the things are always relative to you the prestige is the same it will be like at 5-10 percent book 2 because now you are an archon.like I said what you crafted is no where near the peak of the world.
Persuasion main deal would be getting more money in later deals where the checks would obviously be higher when the dude you are making a deal isn't easy to handle you aren't gonna stutter like a certain someone for that tho.
It's like, where do you go from being able to write ship blueprints at craft 3 though? Build a functioning death star at 20?
 
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