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Aura Clash: leaks, sneak peaks, memes and discussion thread.

Is she not? Low talent and even more lazy and I don't even want to talk about things outside it they aren't good either while the dudes we are talking about could have a Harem of women better than Rin or even pull the strongest baddie at the least if they are going monogamy.
The only reason she was able to get Immortal cores advancement was because of Jin yeah because jin unlocked it as his twin becomes no issue for her it was even answered in Q and A lol.
If Rin pulled her weight Jin would be better off aswell poor lil bro.
I don't think it's fair to call her lazy because unlike Jin and the MC she never really wanted to be a martial artist
 
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Not even mountain level brother, by this Nick metric the Shangtians are genuinely Sun level 😭. 10³⁵ times stronger than a mortal...
That's what I am saying people don't understand how stupid it gets.
LIke it starts slow but each time so many times Lmaoo I don't think niki has any understanding of it that whatever big number of power he thought now is 10 times and whatever number of" >" he does makes it a 10 times of that number like bro could have said 100 times difference and that would be two of ">".
 
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Sure. Anyway, mind you:

Each one ">" is a 10 times difference by the way. At least physically as Nicky explained about the Houtian level stats in the Discord.
So yes, he can be extremely inconsistent sometimes to what regards Powerscaling.
I'll mainly keep reading the book to determine the characters battle prowess.

Where did he say ">" is ten times the difference? I doubt he'd actually assign numbers into this, because it looks more like he's trying to convey the feel of the difference in power rather then giving an accurate measurements. Which would be stupid anyway because trying to add hard numbers will just make things worse when he's inevitably not consistent.
 
I chose the earth element, but I didn't notice much difference in the AP gain from Weighted Clothing.

Could someone explain how the AP gain calculation for Weighted Clothing works?
 
I chose the earth element, but I didn't notice much difference in the AP gain from Weighted Clothing.

Could someone explain how the AP gain calculation for Weighted Clothing works?
As I understand it, Mido style, athletics points, athletic bodytype, Earth element all add to the training weights base value. Earth element alone is a small increase so that's probably why you didn't feel much difference, you'd want to pair it with high athletics.

Additionally, Weighted Clothing (specifically the weighted clothing that you obtain at the start and can upgrade in Chapter 6) isn't the best one available in the game. If you happen to acquire the Lanternweaver Weighted Wraps or the Waverunner Armor you should equip them, as they grant higher base AP gains. But for most of the game you're stuck with the former.

As for the calculation itself, I think each item I mentioned is an extra 2 AP? Including each point in athletics, but don't quote me on that dude, I'm just going off memory here.
 
Hello everyone!

I have taken upon myself to create a new mod for the latest chapter by using Johann's mod menu as the base. I have added several new features that had me rewriting a lot of the game's code, but I've done enough testing to make sure it works well enough.

The features include:

Styles

1. The ability to select and play with any combination of the styles, including all of them at once. So you get all selected style bonuses, events, special choices etc., except those which are tied to the companion who trains you in the style.

2. To get around the inconsistency with the timeline and who trained you in your style, right after you select your potential, there will be a question as to what your 'Main Style' is. It is explained there as well, but basically the story will treat it as if you had this Style as the main one, and style exclusive events that happen at the same time will be chosen based on this decision. The abilites and features of the styles are not affected by this - only the story paths. If you want to change the main style and who your mentor is, you can do so at anytime in the Mod Menu. I do not recommend it though, as some incosistencies or bugs will follow. Also I might have missed a few minor things here and there, so sometimes events that haven't happened might be mentioned.

3. Edited some text and like 1-3 lines of dialogue to reflect if you have all styles. In cases where it checks for style to determine what type of Chi description to output, it will default to your main style that you selected. If you have selected Divine Potential (all styles), the descriptiors will reflect that, stating Divine Chi whenever such a moment occurs. Your aura will also default to Divine + Any element you choose if you have All Styles selected.

Elements & Bodytypes & Backgrounds

1. Added the ability to select either all elements or any combination of any number of elements at once. This is done through the Mod Menu, there is a checklist if you want to select manually or a button that adds all of them at once. Your highest element rank will be treated as the rank for all of them if you added them through the mod menu. Otherwise if you obtain it through playing the game, the applicable one should be the one checked for.

2. Added the ability to select all bodytypes at once. You will be treated as if you have applicable bodytype for any event or check. Due to conflicting text between the Short and Petite, and other bodytypes, the Chameleon and Cuttlefish options don't include them. However if you want to you can select or remove it separately in the Menu. These options should be used only according to your selected gender.

Don't forget to have at least one bodytype set if you want to remove your old one.

3. Added the ability to select all backgrounds at once or in any combination of the 4. This will trigger all the events associated with them, but events that happen at the same time are set in an order and only one will trigger. For example if you select all backgrounds before you get the Roc from the Trapper background, only that event will trigger. Otherwise continuity is lost and some text will be repeated.

Don't forget to have at least one background set if you want to remove your old one.

Keep in mind that due to how the game calculates bonuses to Aura Pressure and some combat checks, if you select All Elements, Bodytypes, Backgrounds - you will gain an enormous boost in AP gains. If you want a relatively balanced experience - obviously don't select everything.

UI

To accomodate some of the changes and to make everything more clear, I changed the UI in some places of the main stat page to reflect additional elements and styles. May be buggy, but seems to work well enough.


P.S - I actually have absolutely zero experience with Twine and/or SugarCube and all that I did here was through basic programming knowledge and looking at the code and just adapting whatever I saw.

If you guys have any reccomendations or if you encounter something that breaks the game or some sort of bug - let me know and I'll fix it as soon as I'm able.


Download it here: https://gofile.io/d/JRYvMi
Johann's Mod Menu: https://auraclash.pages.dev/
Great, fantastic work, does this also have an all foundations combo or is that unachievable?
 
As I understand it, Mido style, athletics points, athletic bodytype, Earth element all add to the training weights base value. Earth element alone is a small increase so that's probably why you didn't feel much difference, you'd want to pair it with high athletics.

Additionally, Weighted Clothing (specifically the weighted clothing that you obtain at the start and can upgrade in Chapter 6) isn't the best one available in the game. If you happen to acquire the Lanternweaver Weighted Wraps or the Waverunner Armor you should equip them, as they grant higher base AP gains. But for most of the game you're stuck with the former.

As for the calculation itself, I think each item I mentioned is an extra 2 AP? Including each point in athletics, but don't quote me on that dude, I'm just going off memory here.
Last i checked the calc goes: it checks weight stat - current chapter number (the normal weighted clothing gives +5, waverunner armor gives +7, flowing lantern gives +10 and improving the weighted clothing in chapter 6 gives base +4). The min amount is 3 and max is 8. Then, earth, blacksmith and the correct bodytype gives +1 each. Mido gets bonus depending on style rank (each rank gives +1) and athletics ( +1 for every two athletics). Lastly, all styles (mido included) gets athletics*1.4 ap. So mido technically gets athletics*1.9.
 
Last i checked the calc goes: it checks weight stat - current chapter number (the normal weighted clothing gives +5, waverunner armor gives +7, flowing lantern gives +10 and improving the weighted clothing in chapter 6 gives base +4). The min amount is 3 and max is 8. Then, earth, blacksmith and the correct bodytype gives +1 each. Mido gets bonus depending on style rank (each rank gives +1) and athletics ( +1 for every two athletics). Lastly, all styles (mido included) gets athletics*1.4 ap. So mido technically gets athletics*1.9.
If I increase my mastery of the earth element, will it improve my PA gain?
 
Last i checked the calc goes: it checks weight stat - current chapter number (the normal weighted clothing gives +5, waverunner armor gives +7, flowing lantern gives +10 and improving the weighted clothing in chapter 6 gives base +4). The min amount is 3 and max is 8. Then, earth, blacksmith and the correct bodytype gives +1 each. Mido gets bonus depending on style rank (each rank gives +1) and athletics ( +1 for every two athletics). Lastly, all styles (mido included) gets athletics*1.4 ap. So mido technically gets athletics*1.9.
That's way more complex than I remember. I thought the waverunner armor was bettter than the improved weights too for some reason lol

Well, great info to keep in mind for my next run.
Which Exalt could be JDF ?
@Diamondhead
 
That's way more complex than I remember. I thought the waverunner armor was bettter than the improved weights too for some reason lol
Oh, it is better. Improved weights increase the base by 4, not just the normal weighted clothing. So, as long as you made them in chapter 6, you now will always have +4 at all times, no matter which weighted clothing you use
 
Which Exalt could be JDF ?
Consider that we know of Masaru I would be incline to think he is not (even if his clan name means "mountain dragon" according to my lackluster knowledge of Japanese).

The Wild Exalt is the strongest one but technically most of the time they are the strongest from what I remember.

The Sacred and Cursed Exalts we don't know anything about them personally.

And finally the Mystic Exalt killed an Akuma Lord.

My hunch is Mystic and Wild as a second choice.
 
Thinking of doing an Akakiru ML playthrough next.

Do you think going Limitbreaker Akakiru would result in a more melee/h2h focused fighting style down the line, since you aren't hyperfocusing on the sword?

Also, weirdly, Akakiru has a weirdly good amount of evidence to argue they are the "canonical" choice. MC has instant mastery of weapons (which I believe Anon has explained why MC can use any weapon pretty well without any formal training - they are just naturally talented in that aspect). Leona is the only style mentor character that the story forces you to interact with for a good chunk of the story. And Keiko is the daughter of the Bladed Exalt.
 
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