I’ve been dying for like 10 minutes straight. Can’t even make a cultivation joke…
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Yeah as always Nikki's just buggin bruh. Ruo is extremely easy to hate because he gets to be at the peak of H strength wise while being a LH because of 'Heavens' and 'Artifacts' and 'Dragon Souls' yada yada.
And Niki just looks at the fanbase (maybe he thinks his whole fanbase is like those lobotomites on his discord who never miss a chance to suck off Ruo) and just goes "Yeah, I'd make an even more busted character that directly interacts with the MC and make them an RO."
Idk what he's thinking anymore. Claiming Ruo can low to mid-diff a top tier PH and hurt Xiantians at LH is one thing, but fighting not one, but TWO stages above yourself and no-diffing people at the top of the next stage is just next level wanking.
The only saving grace here is that if we do get to fight Yue Yan at the end of Book 2, he/she will be extremely crippled because of what Niki said about the energy level of the world restricting the power of the monstrous CF cultivators.
But that in itself is just lame asf. It's like beating the poisoned half-dead Blood Hunter. Sure, it's a cool fight, and sure, you do beat someone with better recourses, age advantage and someone who literally hunts Houtians as his past time, but to me at least it felt unsatisfying that even if you choose to just aurafarm and walk up to him and try to beat his *** without poison, Mei still poisons him. Even after the rework.
I'm getting tired of asking the same question over and over again but I'll ask it again - "Why add easier difficulties and a Cheat Mode if you don't account for the player having everything maxed out at any point in time?"
The 3v3 is I think literally the only place where the MC can use everything they have, cause even after the 3v3 there's moments where the maximum possible check basically doesn't do anything except prevent embarrassment.
With a 100 strength check all I get is a line about how Yang Gan just 'feels' my attack, and still get an internal monologue about how the MC is internally anxious and intimidated even when my actual strength is 125 at least with infusions, rings, body refining etc. Currently that's my main problem - the fact that even the highest checks and crit checks for some unknown reason do not account for the
actual highest value you can have in a stat.
So if I have 130 strength for example, then why would it only check for 100? Why not 120 or 130? Because that should dramatically change the outcome in my opinion. Since we know that stats aren't linear representations of growth and someone with 75 in strength would absolutely demolish someone with 50 strength in a physical contest, it feels underwhelming when I spend all my Qi and effort on getting a stat to 130 and then still getting the same scene or description as someone with 100 saying something like "Oh yeah you're a monster good on you but I am as well."
I know that it's a massive game and everything and keeping track of how far the player can progress at any given point can be difficult for Niki, but why not just be safe and check for the highest possible natural stat value accounting for maximum amount buffs + max infusion + all the items and pills the MC might have. Or better yet, since he has such a large player-base why not just make a poll about what's the maximum stat value people were able to reach at any given point in time and then just go from there.
Uhh, I feel like a neckbeard just typing this, but damn me oh Heavens if I don't find this game extremely fun for all its faults and want it to be better.