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Choice of Mods

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Public Updates (CogDemos, Itchio and VNs)

New IF: The Monster He Made

Features:

- Play as a male or female (with MC being a child, there's no non-binary and trans options yet) mutant werewolf.
- Meet 3 future ROs with customizable genders.
- Customize your wolf and human forms separately.
- Choose your Werewolf born rank.

A/N: An update will be coming out soonish (within a few months maybe), to finish off the child content. For now all the main customization for child MC has been implemented and with over 99,999 tests, there should be little to no bugs.
It's very short currently, with slight differences based on what characteristics you choose.
 
New IF: The Monster He Made

Features:

- Play as a male or female (with MC being a child, there's no non-binary and trans options yet) mutant werewolf.
- Meet 3 future ROs with customizable genders.
- Customize your wolf and human forms separately.
- Choose your Werewolf born rank.

A/N: An update will be coming out soonish (within a few months maybe), to finish off the child content. For now all the main customization for child MC has been implemented and with over 99,999 tests, there should be little to no bugs.
It's very short currently, with slight differences based on what characteristics you choose.
Another Omegaverse werewolf IF!? In the year of our lord 2026????? Oh boy I can't wait for it to update in the next 2 or 3 years 🤧
 
New IF: Lab Rat (Prologue + Chapter 1)
by the author of God-Cursed

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How do you fit into a world when you don’t know who you are or where you came from?

What do you do when nearly 20 years of your life are a mystery?

How do you cope when your body and mind were destroyed by an enemy you can’t remember?

You were little more than a lab rat, used up at the hands of a corrupt tech company. Though rescued, no one knows where you came from, who you were before, or if anyone is even looking for you. What everyone does know is that you experienced horror and suffering without mercy for untold years.

And maybe you don't remember everything, but your mind and body still bear the scars.

You've spent years regaining your sense of self—battling nightmares, frail health, and a tattered mental state. Just when you feel that you're at the final hurdle between your past and the chance for a normal future, your mind begins to slip again.

It's time to take matters into your own hands.

Discover the truth, take your life back, and answer the question that burns you alive…

Why?

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Despite your origins as a caged little rodent, you earned the nickname "Badger." Partly for your penchant for burrowing under anything accessible to you, but also for your tenacity for enduring and recovering.

Found on your 20th birthday, you're now four years into rehabilitation, just trying to figure out what sort of future you have. Other people are calling the shots in your life, and you finally have the gumption to question if that's what you want. You've come a long way thanks to the help of Parsec's fantastic team of doctors and scientists. They repaired your body (as much as possible), and your mind (mostly), but much of what they know about you is kept secret—even from you.

The mysterious "Council" that oversees the organization has deemed it unsafe for you to know the extent of what happened at the hands of a corrupt business known only to you as "Abel Industries." As far as you understand, no real justice was ever delivered (at least yet), and it seems as though the directly responsible parties are all dead anyway.

Something is bound to give. Your recovery in a relatively short time is hailed as a miracle of modern science, even if your origins are full of painful questions. You're getting tired of waiting; it feels as though the clock is ticking on your sanity, and you need answers now.

Birthdate: 24 December

Sign: Capricorn

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- Customize your Badger.
- Play as male, female, or non-binary with any sexuality.
- Pick your character's physical appearance and quirks.
- Choose an unhealthy coping mechanism or two and a healthy one for kicks and grins.
- Select and name a stuffed animal to be your bestest friend that you may or may not have a severe psychological attachment to.
- Shape your character's personality (no personality checks).
- Hone your mind and/or body for what comes next...
- Romance, Befriend, or get Spicy with some people.
- Create a steady and enduring love with 1 of 6 suitors - or don't and bask in their friendship instead.
- Hopefully make some new friends.
- Enjoy aromantic physical encounters with 2 ROs (Loch & Omina) and/or NPCs you meet in the world.
- Enjoy romantic physical encounters with all 6 ROs at some point in the story.
 
Update: Kindling

In this update (10k), you can:

✦ train with Mother
✦ get a taste of blood
✦ discover something special about yourself
✦ Hug Freya :)

A/N: It isn't fully completed, since I am missing those talks with Mother, but they will be done in the next update and reaching age 7.
 
Update: The Boardroom & The Fatal Filth - A Complicated Love Story (Chapter 2)

A/N: A little earlier than planned, but that's because I still need to work on it a bit more.🔨⚙️

The side RO, Jude, is only available on the route where the MC chose to help Carmen in Chapter 1 and got scratched by the dog.

I'm also planning around two more POVs (one of them takes place at a music festival - it is interactive flashback with Amy and MC and will be added to the game).
 
Rewrite: The Thousand of Us: A New World

A/N: The entire game has been rebooted to give a more cinematic experience. The game still has its spine in the premise and all. But you should go into this game expecting a completely new experience. The world fills different, the systems are tweaked, there are brand new mysteries to uncover, and new competent mc build you take control of... and see the world through their eyes.

As excited as I was to share all I've been working on with you guys, I didn't really plan on releasing it yet. My plan was to carry on as I was, until I was done with the entire first act. However, that plan ended up clashing with something else. When I went on this journey to rewrite and update the game, I imposed a personal deadline where I said I'll be making a release on or before the 5th of September. And it didn't matter how far I've gone.

Thankfully, even if I didn't reach my goal of completing the first act. I went quite far in the story, and was able to get a huge chunk of the first act into this update. Huge enough to contain the prologue along with a couple arcs, and take a couple hours of playtime before reaching a game end.



Re-introduction:
Summary:


Your story begins with what most believed to be the end of the world. A rogue planet roughly the size of Australia appeared without warning in Earth's inner solar system, moving toward the planet with no means of stopping it. Experts called it a hundred percent extinction-level event. Governments had no answer. And the world spent its final days saying goodbye.

Then, five hours before impact, it shattered. Silently, in a burst of light, without explanation.

The world called it a miracle. But, it wasn't the end as people thought. It was rather the beginning of one.

Whatever the rogue planet released when it broke apart moved through every living thing on Earth. A wave of genetic mutation that killed almost the entire human population and put everything else into a deep, simultaneous hibernation lasting a full year. When the world woke up, roughly a thousand humans remained—all of them under eighteen at the time of the disaster, all of them changed, and none of them in the world they remembered. The animals had changed. The environment had changed. And every surviving thing on the planet had woken up alongside them.

You are one of the thousand.

The Thousand Of Us: A New World is a post-apocalyptic interactive fiction about survival and identity. You don't build your character's background from nothing—you step into someone shaped by a life before the disaster, with people they love, things they're afraid of, and unfinished business the apocalypse didn't erase. Every choice you make from that point forward determines who that person becomes.

Features:

- Play as Male, Female, or Non-binary — fully customize your appearance and name.
- A protagonist with a foundation — rather than selecting a personality from a list, you begin as someone already formed by their past. Who they become is shaped entirely by the choices you make going forward.
- Choose your ability from a wide range of powers: enhanced intellect, necromancy, telepathy, pocket dimensions, elemental control, rapid regeneration, and more — each offering a genuinely different path through the story.
- A living world with real stakes — mutated creatures, hostile environments, and other survivors who may see you as an ally, a threat, or an opportunity. Death is a real possibility, and nearly every character in the game can be lost depending on your choices.
- A personality system built on consequence — your choices accumulate and shape who your character is across three axes: how they think, how they connect, and what they hold onto when the world pushes back.
- Explore with almost endless possibilities — This IF is a passion project built to be one of the most branched interactive fiction games ever written, with each power path offering a distinct route through the story, some offering several.
- Play optional side stories and step into the perspective of other characters, making choices that ripple back into the main story.
- Mild gore and optional explicit scenes with fade-to-black alternatives.

Romantic Interests:

- Nearly every major character can become a romantic interest depending on your choices and how your relationship with them develops. More than ten are already confirmed.
- Romance male or female characters regardless of your own gender.
- Polyamory routes are available.
- All relationships develop on their own terms — your choices shape their lives in ways that extend well beyond your own story.
 
Rewrite: The Thousand of Us: A New World

A/N: The entire game has been rebooted to give a more cinematic experience. The game still has its spine in the premise and all. But you should go into this game expecting a completely new experience. The world fills different, the systems are tweaked, there are brand new mysteries to uncover, and new competent mc build you take control of... and see the world through their eyes.

As excited as I was to share all I've been working on with you guys, I didn't really plan on releasing it yet. My plan was to carry on as I was, until I was done with the entire first act. However, that plan ended up clashing with something else. When I went on this journey to rewrite and update the game, I imposed a personal deadline where I said I'll be making a release on or before the 5th of September. And it didn't matter how far I've gone.

Thankfully, even if I didn't reach my goal of completing the first act. I went quite far in the story, and was able to get a huge chunk of the first act into this update. Huge enough to contain the prologue along with a couple arcs, and take a couple hours of playtime before reaching a game end.



Re-introduction:
Summary:


Your story begins with what most believed to be the end of the world. A rogue planet roughly the size of Australia appeared without warning in Earth's inner solar system, moving toward the planet with no means of stopping it. Experts called it a hundred percent extinction-level event. Governments had no answer. And the world spent its final days saying goodbye.

Then, five hours before impact, it shattered. Silently, in a burst of light, without explanation.

The world called it a miracle. But, it wasn't the end as people thought. It was rather the beginning of one.

Whatever the rogue planet released when it broke apart moved through every living thing on Earth. A wave of genetic mutation that killed almost the entire human population and put everything else into a deep, simultaneous hibernation lasting a full year. When the world woke up, roughly a thousand humans remained—all of them under eighteen at the time of the disaster, all of them changed, and none of them in the world they remembered. The animals had changed. The environment had changed. And every surviving thing on the planet had woken up alongside them.

You are one of the thousand.

The Thousand Of Us: A New World is a post-apocalyptic interactive fiction about survival and identity. You don't build your character's background from nothing—you step into someone shaped by a life before the disaster, with people they love, things they're afraid of, and unfinished business the apocalypse didn't erase. Every choice you make from that point forward determines who that person becomes.

Features:

- Play as Male, Female, or Non-binary — fully customize your appearance and name.
- A protagonist with a foundation — rather than selecting a personality from a list, you begin as someone already formed by their past. Who they become is shaped entirely by the choices you make going forward.
- Choose your ability from a wide range of powers: enhanced intellect, necromancy, telepathy, pocket dimensions, elemental control, rapid regeneration, and more — each offering a genuinely different path through the story.
- A living world with real stakes — mutated creatures, hostile environments, and other survivors who may see you as an ally, a threat, or an opportunity. Death is a real possibility, and nearly every character in the game can be lost depending on your choices.
- A personality system built on consequence — your choices accumulate and shape who your character is across three axes: how they think, how they connect, and what they hold onto when the world pushes back.
- Explore with almost endless possibilities — This IF is a passion project built to be one of the most branched interactive fiction games ever written, with each power path offering a distinct route through the story, some offering several.
- Play optional side stories and step into the perspective of other characters, making choices that ripple back into the main story.
- Mild gore and optional explicit scenes with fade-to-black alternatives.

Romantic Interests:

- Nearly every major character can become a romantic interest depending on your choices and how your relationship with them develops. More than ten are already confirmed.
- Romance male or female characters regardless of your own gender.
- Polyamory routes are available.
- All relationships develop on their own terms — your choices shape their lives in ways that extend well beyond your own story.
Wow, this IF's ambitious project. I hope the author is serious about finishing it, the project has such great, expansive potential that it would be a real shame if it were abandoned
 
Update: Doppelgaenger (Chapter 2)

A/N: A bit more of a chill chapter, before things will go very wrong come Chapter 3... 🤭

Some things in this chapter:

- More Páv bickering (and potentially sharing a bed with him)!
- The first of many missable checks for if your MC has a crush on Páv.
- One part of character customisation.
- Meeting Duck's Mother.
- Lots of little things to theorise about (that a lot of people might brush off as nothing important… 🤔).

Wordcount: 41.697 → 77.348
 
Update: The Golden-Eyed Raven

A/N: Hello everyone! Sorry for the delay! New update for public demo is here! (chapter 2C part 2).

This chapter will have the second half of the restaurant investigation. There are three routes (John, Aeren, Xuling) on how to go through this section, but I haven't edited Aeren's yet and haven't written Xuling's at all, so those will be updated much later, probably as mini updates. Currently only John's route is available, but it's quite lengthy so I hope the amount is satisfying enough... Also TW, depending on your choices, you might discover some deaths, so yeah.. there's that.

Also, I'm sad to say that there won't be any update for October. I'm preparing chapter 2 main puzzles and those are going to need some CG assets. I'm also planning to add more CGs for chapter 2 as well, like during the scene when MC meet Ezell for the first time, Xuling and Aeren's hangout, the flashback scene with ???, etc.
 
New IF: Who Keeps The Dead?

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This is a modern Greek Mythology AU where you claim the title and domain of Hades.

The gods are not related to one another, and familiar myths and characters are reinterpreted rather than faithfully retreaded.
Hades' name during the Titanomachy is selectable, as are their gender and appearance.

Some traits are set in stone: Hades is misunderstood and mistrusted by most of the Olympian pantheon. How you feel about this isolation, and respond to their hostility, is up to you.

Do you seek to earn the respect of those who fear you and uphold your duty, or would you rather go full scorched earth and end the era of the gods entirely?

*This promo is short and comes in at just over 2400 words. It's intended to test the gameplay loop / stats, & for me to learn how to code variables, etc.

FEATURES:

- Play as a man, woman, or nonbinary; gay, straight, or bi.
- Shape your relationship with the rest of the pantheon.
- Investigate a mystery surrounding your Death domain.
- Uphold the covenant of the gods, or choose to defy it.

ROMANCE OPTIONS:

Zeus [M/F].
Once you knew Zeus better than anyone. Once they claimed to love you above all others. Then they chose Olympus, became ruler of the gods, and married Hera. You never received closure... but, perhaps, current circumstances will force Zeus to acknowledge who they left behind. Do you want to rekindle this old flame or leave only ashes behind?

Demeter [M/F]. During the Titanomachy, you and Demeter were close friends. There were always hints that they hoped for something more, but after you claimed the domain of Death, being near one another became physically painful. After centuries spent growing into your respective domains, can love bloom where it was denied before?

Secret RO [They]. This is a spoiler. For those who don't mind having the main villain revealed, check under the read-more.
 
Update: To Crown A King (Chapter 4.1)

Synopsis:

You never knew your father, and when your lady mother passed, you were sent to serve Lord Providence as a Divine Bride, instead of being legitimized to inherit your birthright.

On the eve of your 20th birthday, before your final vows to His Divinity, you're summoned by the childless king.

Update:

- Deal with the fallout of everything that happened in Chapter 3.
- Get a new name.
- Enjoy some very delicious apple pie at a not-so-fun party.
- Endure some brand new horrors not yet known to a poor pseudo-nun.
- Get some new clothes.
- Actually speak to the King...for once.
 
Update: The Dragon's Covenant

A/N: This is the start of Theresa and Ecbert’s routes like promissed! The update is about 65k words bringing the total size to 466k words, although I believe only around 20k of that is actually NEW content.

There was a travel section for each location, and the dialogue and character development are pretty much the same as they were when traveling to Laphis, just adapted to the different context. So that ended up bloating the total word count quite a bit.

Currently, I’ve written a decent chunk of Theresa’s route and the very beginning of Ecbert’s. My original plan was to write a good bit of both routes and release them together, but I realized that it had already been way too long since I last gave the game an update, and I’ll probably be buried in work again soon. So I decided to release it as it is for now and continue working on Ecbert’s section whenever I can before releasing it as a .5 update.
 
Update: The Iron King's Heir

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Features:

- Dress as a commoner to explore Drichaven with Mirabel.
- Save some orphans from a horrible fate
be there for your betrothed during a trying time.
- Experience one of the new playthrough-dependent dream sequences (and possibly a romantic one with your primary LI).
- Witness a big moment that I previously said I wasn't going to include for coding reasons but ended up doing it anyway and I hope you all like it 😉.


A/N: I also improved interactivity a little bit for some of the dance scenes in Chapter 2 by adding a few more choices in there.
 
New IF: Gold-Tinted Glasses

Summary:

In a world of superheroes and villains, you’re just working off a contract and trying to get paid. But when a simple in-and-out job ends in an explosion, you get dragged into a massive corporate conspiracy. To make matters worse: your heroic brother rediscovers your existence, a shady government organization is investigating you, and everything seems to lead back to your birth.

You’re a contractor — no cape, no cowl, no code name given to you by the public. Just someone with enhanced senses sharp enough to make you dangerous, and a very particular set of skills you’ve built into one of three specialties. Glorywell doesn’t care who you are, as long as the job gets done. And now the job has encroached upon your life.

Current status: Chapter 1 (the heist, and everything it kicks off) is complete at roughly 40.5k words, along with one optional side story. Chapter 2 is in the works but don’t expect it for like, months. It’ll be built as three sub-chapters, and I’ll post updates as each one is finished.

What you can do:

• Play as male, female, trans and/or non-binary; gay, straight, or bi (and eventually poly).
• Define the person behind the mask: patient or bold, true to yourself or built to blend in, generous or always keeping score, confident and seeking glory or apologetic about your existence.
• Grapple with the stress of having super senses, which you’ve honed to be the best Combatant, Tactician, or Stalker.
• Romance your telepathic childhood friend, a government agent barely able to take care of their niece, a fellow contractor who’s a devious flirt and out of their depth, a prickly scientist with too many secrets, or your mentor’s friend who’s a wannabe cowboy.
• Reunite with your brother and mother, or scorn them for the pain you still feel.
• Uncover the secrets of your birth, and just how connected to everything you truly are.

Romance options:

Robin “Byrdie” Byrdie — your childhood friend, a telepath who’s spent years learning to tune out everyone else’s thoughts except yours.
Jesse Eckart — a BICS field agent with a multi-mode vision power and a niece they’re perpetually one bad shift away from being late to pick up.
Lloyd “Double L” Lloraze — a fellow contractor who can split into two independently-operating copies of themself, and flirts like it’s a competitive sport.
Dr. Harley Kennedy — an Anderdansk researcher that hides their secrets with intense aggression.
Nicky “Firebrand” Gardner — a pyrokinetic contractor and your mentor’s oldest friend, equal parts cowboy larp and unregistered fire hazard.



Oh look... Another IF about superpowers...😭👍
 
Update: The In-Between (Chapter 22)

A/N: This update adds about 3,700 words!

Dear friends, this update is unfortunately shorter than I would have liked, but I didn't want to deprive you of the bimonthly update despite my recent health issues.

Most of the chapter focuses on MC and brings back a character who's been a bit out of the spotlight lately. I hope you'll like it!
 
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