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Public Updates (CogDemos, Itchio and VNs)

Update: The Iron King's Heir

Chapter 3 begins in this month's public CoG Demo update

Play it to...

- Nurse a hangover or enjoy a calm, cozy morning after a hard day.
- Choose the style of your chambers (opulent, natural, cheerful, dark, or exotic).
- Learn what kind of impression you made on your first day.
- Find out what Garrett or Mirabel discovered during the banquet.
- And possibly start facing some repercussions for your actions.
 
Update: With Bruised Blood (Chapter 2)

Features:

- Choose your vampiric type.
- Hang out with Harrison.
- Go to work.
- Feel like ****.
- Say hi to your mother.
- Maybe kill someone.
- Meet someone special ;).

Also, added Harrison and Angelina's profiles to the menu.

Content Warnings (the new ones are in italics): racism, violence, smoking, drinking, language, harm to children, body horror, gore, cannibalism.
 
Update: Bloodlines

🎙️ ahem LADIES. GENTLEMEN. CREATURES OF DARKNESS.

A/N: Welcome, welcome, to the second annual Sordia Doesn't Care If You Survive This Games — I mean. Chapter 2. Chapter 2 is here. (May the grief be ever in your favor.)

CH2: THE CITY THAT DOESN'T BURY CLEAN is LIVE🎉

The full Chapter 2 sits at 109K words and the full demo at 270K words kill me :)

The code is still a war crime. I have made peace with this. I have, in fact, made the war crime bigger, so genuinely, congratulations to me. Anyways enjoy CH2!

THIS UPDATE INCLUDES:

꙰ Cope in increasingly bad ways
꙰ Say goodbye to sissy
꙰ Have a glimpse into Maud's future + Flashback time!!
꙰ Chase more leads
꙰ Meet your informants for more intel
꙰ Meet Dr. Arden in a way that involves property damage
꙰ Meet Egon/Emme in a way that would end both your respectability and dignity if somebody saw you two (+minigame)
꙰ Meet Luz in a 007 way (+minigame)
꙰ More Lore + RO POV's
꙰ A bad ending exists now, if you go looking for it. Say nighty night + I had to honour the legend Bonnie Tyler in a scene, R.I.P Queen ⊹₊♛₊⊹

Fair warning, there is a non-consensual act happening towards MC, if you don't want this, don't take the absolute crazy route, you'll know which one I mean :) Oh and saves are probably broken, I'm sorry :\.
 
Update: The Golden-Eyed Raven (Chapter 2C)

In this new chapter you'll:

- Explore Aeren's apartment (beware, there's an option to unlock his nightstand drawer, but doing so will lock you out of his romance route in the future),
- Undergo the hypnotherapy session,
- Remember your past with ??? again,
- Go on a modcycle ride with Aeren (only if you're not on bad terms with him),
- Spend some time in the restaurant with your group.
 
Update: The Mark of The Devil

The update is here! It brings:

- 11k new words of narrative added to the game’s total!
- New content warning, “Violence against children,” added to the warning label.
- New details sprinkled throughout Chapter 1, including more detailed character descriptions, new details about the abandoned house in the Explore Town path, and a quick overhaul of Jude’s introduction.
- A new stat in the stats screen! Players can now keep track of the Rot’s spread through the New World!
- New details sprinkled into Chapter 2 Homestead path, mostly for female MC.
- Chapter 2 Only child/Hearthsend route has been unlocked, and the first 10k words are available to read!
- This background is entirely separate from the homestead path, and while it covers many of the same themes, everything will play out uniquely.
- So far, you can meet new characters, define how trusting your child MC is, and maybe learn more about what MC’s mom is getting into.
 
Update + Rewrite: A Mage Reborn: Book 2

A/N: It's been a while, huh?

A lot has happened since I last posted on Tumblr. I scrapped the majority of Book 2, and essentially rewrote the entire game from scratch.

The project as it stands today is one I'm more confident about, and writing it has been a much smoother experience than the original. The current public demo stands at 586k words altogether, and covers events until well into Chapter 11, which will be Book 2's penultimate chapter.

If you've read the old demo, there will be a lot of familiar story beats--for example, we'll still be visiting locales such as Reglaire, Aulain, and Yotai, all of which are present in the old demo. However, the prose within these sections will have received a considerable overhaul, if not rewritten entirely.

The game also now spends plenty of time in Thulrum (as in the city itself, rather than the skycity of Arcadia), with the hope of making this new base of the mage's feel more lived-in, and give more concrete stakes to the choice between Param and Arcadia.
 
Update + Rewrite: A Mage Reborn: Book 2

A/N: It's been a while, huh?

A lot has happened since I last posted on Tumblr. I scrapped the majority of Book 2, and essentially rewrote the entire game from scratch.

The project as it stands today is one I'm more confident about, and writing it has been a much smoother experience than the original. The current public demo stands at 586k words altogether, and covers events until well into Chapter 11, which will be Book 2's penultimate chapter.

If you've read the old demo, there will be a lot of familiar story beats--for example, we'll still be visiting locales such as Reglaire, Aulain, and Yotai, all of which are present in the old demo. However, the prose within these sections will have received a considerable overhaul, if not rewritten entirely.

The game also now spends plenty of time in Thulrum (as in the city itself, rather than the skycity of Arcadia), with the hope of making this new base of the mage's feel more lived-in, and give more concrete stakes to the choice between Param and Arcadia.
Like bro at this point just cancel the whole thing homie there's no hope that shït will ever get finished this is like what the fifth rewrite?(which in my personal opinion is a good thing lmao xV)
 
New IF: The Colours of August (Prologue)

Summary:

"If you deconstruct Greece, in the end you will see an olive tree, a grapevine, and a boat remain. Which means, with as much, you reconstruct her."

For as long as you can remember yourself, summertime has beckoned you to your grandmother's home, in the idyllic island of Zakynthos, Greece. You have dipped your toes in the golden brown sand, delved into the crystal blue depths of the Ionian sea, and made memories to last you a lifetime beneath the scorching Mediterranean sun, your flock of close-knit family and friends always by your side in your carefree summer escapades. Your quaint seaside village has been a haven, a specter of a time bygone, a dreamland oasis.

However, this year, something dark and sorrowful stirs beneath the tides, a shared loss reflected in everyone's eyes. A real estate mogul is aiming to purchase the seaside lot and re-purpose it into a luxury hotel. If they are successful in their endeavors, the familiar taverns, homes and shops, including your grandmother's own coffeehouse, will be bulldozed over to make room for tall spires of concrete and marble.

The sunlit reverie of your youth is coming to an end. You may never get to spend another summer season like this in Zakynthos. There is thus only one thing left to do: Make the most of the time you have left.

Features:

- Customize your character's personality, appearance, gender, ***, preferences and goals. Do you cling to the happy memories of your childhood or does the thought of modernization excite you? Does Greece call you to as your homeland or do you discard your roots? Shape your future and discover how your past slots into it, if it does at all.
Embrace Greek island life! Enjoy the Mediterranean cuisine, engage in local traditions, and interact with the island's lively and colorful cast of residents.

- Participate in all sorts of wacky summer shenanigans. Explore an underwater cave! Go on a submarine ride! Witness the hatching of baby turtles! Try skinny dipping! Get so blackout drunk that you and your friends wake up on the other side of the island and are forced to retrace your steps, basically re-enacting the Hangover Ala Greek!

- Unravel your complicated family history, and how it entwines with the village's own muddled past. Face generational trauma and decide how to move on from it, possibly reforge your family bonds, and uncover secrets hidden in the attic for far too long.

- Engage in steamy summer romance! Fall in love with your wise-cracking (yet oddly secretive) childhood friend, or pursue the unattainable, stoic and withdrawn man/woman of your dreams, who to your misfortune also just happens to be your brother's best friend. Experience a whirlwind romance with the cute and shy tourist staying over in your grandma's B&B (one bed trope here we gooo), or explore your undeniably fiery chemistry with the business mogul who is actively trying to drive your family shop out of business! Or do all of the above! What happens in Zakynthos, stays in Zakynthos... or does it?

- Decide the future of your village. Save it from the evil clutches of capitalism or help it transition into a bright new future! Enjoy your last summer in Zakynthos or carve out a life for yourself in the island, permanently.

Romance Options
 
New IF: Insurrection: Hawks

Insurrection: HAWKS is a character-driven work of interactive fiction set in a world where superpowered beings must grapple with their purpose, persecution, and promise of godhood. A world where you, and your fellow agents, may be all that stands between it and fate’s insurrection.

You have inherited a soul-touching power through the Gifted bloodline: more specifically, the Gift that allows you to become a blood-eating copycat. Now, you must use the ‘Gifts’ of others—or your own skill—to save the world from a delusional man and the rebellion behind him . . . all while avoiding the pitfalls of losing your heart, mind, and soul.

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Revolutionaries. Terrorists. Heroes. Villains. Martyrs. Beasts.

These are the titles branded onto the CARDINALS. They are no strangers to the judgment of the masses. It is to be expected as a rising organization fighting for the rights, and perhaps even the supremacy, of the Gifted. They know that there is something tainted in their hearts, and something pure about their dreams. It is a common reality among their small sect of humanity: those who have been granted hereditary abilities once associated with fiction, from origins unknown. Self-possessed abilities that bear the strength to topple the world or rule it.

They are your brethren, these Gifted.

But you are not a CARDINAL.

Welcome, Agent Mockingbird, to the HAWKS!

In this sector of an international agency known as WINGS, you are to serve on the front lines of the world’s greatest threats of insurrection. Primarily, undermining and counteracting the CARDINALS at every turn.

At least, that is what your superiors (captors) hope you will do.

Are you ready to stand against the CARDINALS? You must prepare yourself to face against the personalities of the Inner Circle, as well as their own deadly Gifts. Led by a man losing his grip on humanity. Commanded by a Grim Reaper with a lost love for life. Guided by a healer with a savior complex. But the three central leaders of this rebel organization aren’t the only notable threats out there.

All eight of the Inner Circle, and an additional newcomer, stand between you and the stability of the world. And as you quickly unveil the nature of their latest plot, you may find yourself opposed to what will be humanity’s saving grace or final tragedy. Fate has written you off as a withered pawn. But fate has little say when its ethereal order falls to a dream’s insurrection.

Are you ready to stand up to—or for—the HAWKS? Will you push back against the organization, or pick fights against the agents within it? Will you embrace the WING’s cause as your own, or choose to embrace the people who serve that cause? Perhaps you’ll find love with a fellow Specialist Agent— a love that will be condemned by those who stand against your kind. Or maybe you will fall for a Supervising Agent and suffer the burden of a forbidden romance.

Every Gifted has a Gift. It’s in the namesake. Yours concerns blood-eating. Gross, and slightly creepy on paper, but it’s invaluable to your new team at Division-01. Consuming the blood of a fellow Gifted grants you a temporary possession of their own unique gift, with an added twist.

Whoever’s blood you consume connects you to their psyche, their soul. A consequence that may bring opportunity and harm depending on how you play it.

Be careful when deciding whose blood to use when in perilous danger. There may be a long-term impact from being too reliant on a specific person’s soul.

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- Customize your protagonist: name, gender, personality, body type, facial appearance, region of origin, tattoos and marks, former career, and more!
- Choose the core emotion of your psyche: sadness, anger, fear, joy, or apathy.
- Nine ROs: a regretful romantic, a shy visionary, a stern leader, a conflicted protector, a dutiful soldier, a lively wildcard, a soft-hearted hot-head, a curious tinkerer, and a lost soul.
- Minor Romances: Other characters who may have an attraction towards you but, for one reason or another, will not manifest into fully committed long-term partners. Their feelings, however, may persist alongside the development of your official relationship - a troublesome predicament for some and a challenge for others.
- Determine your allegiance to the CARDINALS, the HAWKS, neither, or both.
- Tailor your personality! Are you a stoic optimist that’s shy yet eager to protect your friends? Or are you an honest loner with a cruel streak that’s known for their humility? Whatever feels true to you!
- Wield powers once thought to be unimaginable— with the unintended consequence of tapping into the psyche of your team! But remember, there’s a chance that the Gifts of the HAWKS will not be the only ones you taste. Exercise caution where you may. Or . . . don’t. The choice is ultimately yours.
- Discover the motivations behind the CARDINALS Inner Circle. Extend to some your hand in friendship, earn the respect of a few, or make the personal hit list of others. Maybe even find everlasting love with one (at your own risk). Just know that some are more dangerous to provoke than their peers.
- Live by your ambition, or sacrifice your deepest wants for a new purpose (or person).
- Earn the respect, friendship, contempt, or love of the HAWKS and CARDINALS - and choose whether to honor or betray these developing bonds.
- Tame or Be Overcome by your Gift in accordance with its origin.
- Play a hand in how Gifts are perceived and developed in those around you.
- When the CARDINALS test the limits of reality and fate, you must take a stand. Be that through your friendship, your love, your desperation, your authority, your manipulation, or your bloodthirst.

Comprehensive Romance Option List
 
Update: Adoriel's Tears (Childhood End)

The entire Childhood Arc can now be experienced from beginning to end. It's time to head back to Northview, reconnect with the characters you've met along the way, and experience the final chapters of your childhood.
It took them almost 5 years to complete an ARC???

I'll be senile when they complete this game
 
Update: The Cruel Palace (Chapter 2)

It’s finally here!!!!!!!

Chapter Two: ~73,300 words
Total story: ~166,700 words

A/N: There’s a lot of branching in this chapter, so you definitely won’t see all of those words in one playthrough. I may have gotten slightly carried away. I’ve tested as much as I can, but Chapter Two has enough branches to make me question several of my life choices.
 
Update: Negative Exposure (Chapter 2 Part 2)

A/N: Got into the zone and stayed up until 3am to finish part 2.

CoGDemos

come back baby

I wasn't kidding, part 2 of chapter 2 is out!

Meet one of the final two love interests, you pick which one, and then get your work day started after 👀.
 
Test Version: Legerdemain

A/N: There shouldn't be a password on it, but if there is, let me know.

Apparently you cannot share restricted games without a password, or I'm just ****ing stupid. Either way, it's letmein.
Ok, idk about PC and iOS users but it's incredibly buggy in android. I didn't even reach halfway through it and I already encountered errors that disables me from making choices.
 
Update: Wolfsbane (Chapter 5)

A/N: August 14th, 2026

So, it's been a while. I previously announced that I would not be updating the demo for Wolfsbane until the first draft was finished. However, that has (obviously) been taking much, MUCH longer than I'd hoped, so I've modified my approach slightly.

Chapter 5 is now in a complete and playable state, and so I've decided to add it to the public demo, just as a little way to say thanks for everyone's incredible patience and continued support.

The usual disclaimers apply that this is a work in progress and things are still being edited and are subject to change. There's a possibility that some options or flags are broken. And you'll need to start a new game (no loading old saves) for everything to work properly.

Thank you to everyone who has stuck by this story in the many years it's taking to come to fruition, and welcome to anyone who's discovered it more recently! I hope you enjoy Chapter 5.
 
Ok, idk about PC and iOS users but it's incredibly buggy in android. I didn't even reach halfway through it and I already encountered errors that disables me from making choices.
i tried it on PC and there are indeed errors on PC too. i also don't know why but at the end after i chose the option to enter the tunnel it errored out and there were no more options. is that the end of the demo?
 
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