What's new
Choice of Mods

Join our amazing community to find Choicescript games and modifications to improve your gameplay!

Public Updates (CogDemos, Itchio and VNs)

New? VN: Merry Crisis

(A/N): First, the Merry Crisis VN demo is participating in a big event starting October 19, 10am PST—the Steam next fest, so if you wanna check it out or share it with someone who might like the game, this is your best chance to do so! It'll help boost the game in the eyes of the algorithm gods.

Second, the VN is close to release in early December—stay tuned for the exact release date very soon. After that, I'll work on porting it to mobile.

It also was amongst the top 40 finalists of the Southeast Asian Games awards 2026!

Finally, there are still plans to release a text-based version of it for web and mobile as well, but it will no longer be on CoG/HG, and I'll update you guys on that as soon as I have a concrete timeline.

Thank you so much for your support. I'm so incredibly excited to share the full game with you guys, who played and loved Merry Crisis before anyone else did.
 
Update: Defiled Hearts: The Barbarian

The newly edited chapter 4 (scenes up to and including chapter 4’s dinner scene) has now been added to the public demo. (You can skip right into it!) Almost every scene out of the 50k words was re-written, and some completely new scenes were added (such as a shopping scene with the Legatus).
 
Update: Vertex Fall (Chapter 2 Part 1)


(A/N): Here I am, a bundle of nerves and excitement, because this part has a different pace from the opening chapter. There's a little more room to breathe, settle in, and get to know the people around you.

But don't worry, I haven't forgotten what kind of game you're playing... 😉

The chapter adds 50K words (47K excluding code), bringing the game to 93K words total.

WHAT TO EXPECT IN THIS CHAPTER:

It's all about settling into Ashbrook.

- Get to know the area, snoop around, or get up to other questionable activities.
- Follow your darker instincts, or just notice that something about you is a little... off.
- Start figuring out what it’s like to be Karla’s friend (or start putting some distance between you).
- Get to know Cameron better, or just learn to tolerate him.
- Learn a little more about your other roommates.
- Try to take care of your mental health?
- Figure out where you stand with the cat.
- Find a job and uncover a few more things about yourself??
- Give your wardrobe some attention.

But most importantly, don’t get too cozy...
 
Update: Doppelgaenger (Chapter 3)

"The spirits told me plenty about the two of you. I mean no harm." A sharp claw clicks against the mosaic pattern of the table.

"No harm at all. I'm not merely a friend, you see. I'm also a seer… Just like you."


Some things in this chapter:

- Forevermore Páv bickering.
- Scare a child.
- Meet Virgo and Kaharā.
- Pick your name and height.
- Commit a major crime...?
- Flirt with danger.
 
Update: After Dark (Chapter 4)

(A/N): This update adds about 15,000 words.
We've also hit and passed the 300,000-word mark! (Current word count: 317,293)
I'm so excited to introduce you to the start of Chapter 4! It's a blast of new developments, and it's thrilling to think about what's to come at this point. I can't wait to hear what you think about it!

As usual, please read the devlog ☺

- Reworked the route structure: the main route split now occurs later in the story!
- Completed the Route 1 notebook system.
- Added new writing choices and corresponding personality and mental-state changes for every stage of a letter.
- Implemented unique delivery scenes and reactions for every eligible Route 1 letter recipient.
- Added the ability to store a completed letter in the notebook and deliver or destroy it later.
- Completed the notebook’s grounding-list activity.
- Fixed several issues affecting Max’s romance progression:
-- Conversations about a possible relationship now correctly record the mutual attraction between MC and Max.
-- Expressing interest in Max no longer erases his romantic values or prematurely closes his route.
-- Choosing Max now closes only incompatible romance routes.
-- Later dialogue and reactions now correctly acknowledge the developing relationship between MC and Max.
- Corrected the survival calculations used during the school escape so that bonuses, penalties, and character outcomes are applied properly.
- Fixed an issue that could incorrectly determine Max’s fate in some versions of the school escape.
- Fixed a progression blocker in the storage-room exploration that could leave the player with no selectable options after running out of energy.
- Fixed weapon-selection issues involving identical weapons when giving one to Divya.
- Added the option to reconsider and give Divya no weapon.
- Made the soft-saving system fully operational.
- Corrected a display error when loading previous saves through the soft-saving system.
- Corrected relationship checks that used invalid or unintended variables in scenes involving Michael, Divya, and Max.
- Fixed an incorrect numerical relationship check that could hide an option during the school escape.
- Fixed an issue that could erase Michael’s romantic interest instead of reducing it to the intended minimum.
- Improved relationship-state consistency across letter delivery, romance progression, and later character reactions.
- Added a safe option to leave the storage-room search without obtaining its final reward.
- Fixed a condition that could reveal part of the Day 6 diary entry before the day had been completed.
- Corrected display errors in the backpack weight check.
- Revised several dialogue options and narrative lines for clarity and consistency.
- Converted chapter titles to title case.
- Fixed various smaller text-display and conditional-rendering issues throughout Route 1.
 
Update: Sleepy Hollow

Our second to last update for Sleepy Hollow of the month!

Wrapped up the Kat meet up, and we got to the part we all have been craving: Customisation! Dressing up and-

...Hey, guys, was there someone in the road...? No?

Yeah, cool. Nice. Anyway, you can pick what you look like and get hyped for your your return to life!
 
Update: Sikron

(A/N): Wasn't really happy with how chapter one ended, added ~10k words.

Added saves available at the end of each chapter and name ideas, as well as a skip to chapter function for when the story gets bigger, it only jumps you past the prologue.
 
Update: Time Warp

(A/N): Halloween update, wahoo!! I decided to post this early, just cause I don't think I should encroach upon Halloween with my update lol

Anyways, trick or treat! :D

I would say what was added, but it's a shorter update that basically just sets up the time loop.
 
Back
Top