While I mostly agree, I think these issue have more to do with the person who's making the if than anything else.
If an author aims high (and that high will vary but let's say Fallen Hero), they have to know they'll have to do A LOT to get there. At first it doesn't look like it's that much, but writing an interactive book, even if it's a short and more linear one, takes a lot of time, and everyone who tries can see it even before publishing the first chapter.
The way I see it, the moment that an author releases that prologue, they have a commitment to the readers. More so if they run a Patreon or Ko-Fi. The fact that so many new authors (and not that new) create a project, hype it up, publish a chapter or two, and then abandon it while making money with Patreon subscriptions and manage to drag it for so long infuriates me.
I recently met a Twine author that's been working on their project for a few years now and is very consistent even in Patreon, and yet they don't have that many subscribers. Their story isn't my cup of tea, but it's not bad either. Definitely better than a lot of things I've read recently in HG. How authors like this stay small while others who don't progress their stories and still get a big audience and economical support, I'll never understand.