As much as I'd love to confront the old crew, I have to be honest, I'm interested in the dynamics MC and Tahlia could have. I'm still undecided about the Arcadia RO's tbh. In the old demo, there was the fact that Yurui was related to the Saintess we kill in the first game. It gave depth to her character and her arc. The author did a good job at making Tahlia less of a plot device to keep MC at Arcadia from the old demo. Frankly it was humiliating that she had complete control over MC and that she could read our mind and all that. Idk maybe thats still the case for the year we are indentured to her and we might eventually have a way to tune her out.From an author's perspective, it can be difficult to include indifferent/passive options since that's kinda... like admitting that your readers might not give a damn about your plot lol
If you go down that route, you pretty much have to make it so outside circumstances force the MC into it anyway, and then this reluctance is still something that should be reflected in the narrative.
I think that, if your story is more linear in terms of plot, it needs to be written in a way that makes it clear why the MC would want to go along. "But why?" is a very useful question to ask yourself as an author, in general. Ideally, the narrative should funnel the MC's and the reader's feelings into going along so that it doesn't feel forced even if it kinda is.
Either that, or you're stuck with Wayfarer-levels of branching, which is cool, but difficult to pull off.
...I think that AMR author might simply be eager to get the plot going, so MC's inner workings were left somewhat... neglected. But it's difficult for me to sit through all these introductions and loredumps when all I want is to see what the old crew is doing :')
As for the story, its clear there's going to be conflict between Arcadia and the rest of the world. There's also the fact that the Empire overseas plans to use Arcadian resources to take over the continent. So its going to be a three way war with the primary antagonists as the Empire and other one choice dependent or none at all. There has to be a really compelling and hard reason to side against Param or Arcadia. It shouldn't just depend on the MC's allegiences and their whim, if this is the case then it has no narrative impact on the readers whatsoever. Both sides should have extremely valid casus beli. Its something thats never explored in stories involving war. There's just an half assed answer to why one country attacks another.
One of my personal wishes is that halfway towards the book where we might have to choose sides, I really hope that MC is proficient enough in all the fields and are able to use all 4 of their phantasma's to their full extent. Technically MC should be the strongest person in the game since we have 4 phantasmas, 5 including the strongest one we got in the latest demo. If MC managed to survive the binding of all of the phantasmas, then they should be able to use them since its just there uselessly. I kinda think this might happen in the future since there was hints towards this in the old demo.

