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Course of Temptation "What Cums Next" Update Early Access (v0.8.0)

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Added a background simulation system which, to put it simply, allows events involving various NPCs to play out behind the scenes regardless of what the player is doing at the time

The player may sometimes witness NPC simulation events if they’re in the right place at the right time

Simulation events are also surfaced on Elkbook, where NPCs post updates and status changes regarding their day to day lives

Within the background simulation, NPCs will do things like have a conversation and go on to become friends, or have an argument and go on to become enemies, build both romantic and sexual relationships, and so on, meaning that how NPCs relate to one another will be constantly evolving

Depending on their relationship with the PC, NPCs may sometimes approach the PC for advice regarding certain life choices, such as whether to befriend somebody, whether to date someone, whether to break up, and things like that

NPCs will also gradually gain skills or even new inclinations through their experiences in the background simulation, much as the player character does

Implemented relationship health, a semi-random noise-based algorithm that will help to simulate the ups and downs of a relationship; when down, arguments and even breakups might happen, but relationship health may increase again as the partners make up

NPCs who choose to cheat in a relationship will tend to have a single NPC they cheat with regularly. If the original relationship ends, this other person will tend to become their next official relationship

Revamped the look of the View Person dialog with the aim of making it more readable and more organized, with subsections under tabs

Included an NPC’s Elkbook profile, including their recent posts, under their View Person dialog view

Added a new summer month called Solune to even out the year, now four seasons of two months each

Added a spouse relationship type, currently only available to NPCs

The “married professor” type will now generate an actual spouse townie, and a few other townies will generate with spouses

Added advanced versions of all existing courses for years two, three, and four

Rearranged professor assignment somewhat and assigned the new advanced courses to professors

The year now advances: At the start of each year, the player will move into more advanced courses and can choose new electives, and has an opportunity in year two to change their major

NPC students will similarly advance in year and move into new courses

Senior students will “graduate,” either being converted into townies or removed from the game entirely. NPCs that the player appears to care about (favoriting them is enough) will be converted rather than removed

New freshmen will be generated to replace outgoing senior students

Sports teams will select new quarterbacks, team leaders, etc. if their previous one is missing after graduation, and incoming freshmen will fill in any other missing spots on the team

Year four will currently loop for the player in much the same way that year one has up to this point; this will be addressed in future updates that will allow the game to essentially convert the PC into a townie

Pregnancy has been nearly fully implemented: NPCs who have unprotected *** may become pregnant based on their fertility levels, birth control use, and the like, and, of course, this can also happen to (or because of) the PC

Fertility and pregnancy duration sliders have been added, and you can also turn pregnancy off entirely under Content Options

While some NPCs will be in the position of wanting to start a family, becoming pregnant is something most NPCs consider inconvenient, and most will attempt to avoid it

Added the MoonPhase app to track the fertility of PCs who can become pregnant

Added events that will occur throughout a PC’s or NPC’s pregnancy

Added a dialogue option to inform an NPC you know that you’re pregnant, including the option to tell a (possibly) responsible NPC that it’s theirs or admit you’re not sure

Added an Offspring tab to the Character dialogue to keep track of them for you (only visible once you have some)

Introduced changes to need decay and other effects, changing through trimester, that will occur during a PC’s pregnancy

Added pregnancy checkups at the local clinic, where you can find out if you’re having twins (rare, but possible) and have a chance to find out the *** of the baby

Added a “going into labor” sequence with the PC or the PC’s pregnant partner, where the player can see and have a chance to name the baby

The PC’s baby can be either sent home to their parents or put up for adoption; at this time, that marks the end of pregnancy-related content

Having babies sent home will incur a higher weekly payment

Fixed some issues with bell curve NPC stat calculation, which will alter how NPCs are generated but allow for occasionally more extreme values in their stats

Added inclination Brat. This is for those who are submissive yet defiant, who tend to enjoy being disciplined

Added inclination Soft Dom. This is for those who are dominant yet mostly gentle with their partner, seeking their partner’s pleasure first

Added a a Shy inclination that makes it difficult to initiate conversations

Added a Nature Prevails inclination for NPCs that prefer not to interfere with pregnancy; this new inclination replaces Chaste in certain checks

Possessing the Loner inclination no longer necessarily classifies an NPC as shy

NPC archetypes are now less reductive. Rather than every NPC of the same archetype mostly having the same skills and inclinations, they are divided further into subarchetypes for more skill and inclination variance

An NPC’s college major and whether they’re single are now distinct learnable facts. You can learn them during socialization actions (like before class or during parties) or ask them directly

Coaches are now treated similarly to professors when it comes to dating and so on

NPCs in a D/s relationship can now be given all of the same clothing-related sub rules that PCs can, including a dialogue action to give them a collar

Added new “soft dom” type sub rules, where their main concern is making sure you’re eating and getting enough sleep

Added the ability to check the PC’s submissive for rule violations, and punishment options if they are not (contributed by CGeorge)

Added a location population cap slider — this adds a maximum number of NPCs that can be in one location at once, which may help slower devices or just keep things from becoming too chaotic sometimes. It can also be set to Unlimited if you prefer it the old way!

NPCs now stay at home sometimes instead of going out every single night, and may do different things at home depending on their interests

Added some new starting options

Added some new distinguishing marks

The prologue is now very slightly less railroaded

Many new lines of dialogue with contributions from Arcus_Caelestis, General Tacticus, and Starlight

Made computer-based art actions available in the Chamberlain Hall computer lab, including access to photo editing software

Added a dropdown menu attached to the Phone button in the left side panel that can take you immediately to some phone functions

Made Reminders and Calendar phone functions available during events via the dropdown menu
 
I've updated the link for the latest build of Shadow of the Eagles, 0.4.7

 
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