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Aura Clash: leaks, sneak peaks, memes and discussion thread.

John Aura clash having a bunch of Kids in every sect, Teaching the art of Bullshido and plot armorforward, Having everyone on debt or in a contract with em, and just being THAT guy.
The moment John Auraclash learned about Writs of Favor and how to make Soulbinding Oaths is when the Rasen Empire knew that they're gonna have a problem in their hands. Sakura and Mao were just the beginning.
 
I was worried about how interesting the other books will be if you can't play John Auraclash, but with the whole jade dragon reincarnation thing makes me think that maybe you actually will be able to play John Auraclash still just in a new form
 
Yes. Since we're Kurokonton players I don't buy two techniques in the chapter 4: Double-Chant(Literally useless since we're playing with a build that requires high Hand-seals) & Fanding Hand(Well, I believe you're like me and get at least 1~2 Thievery in the chapter 1 to steal the whole Thunderfall's storage in the chapter 2 & Get the +1 Thievery technique from Guiren).
Now Ax Breaker & Eagle Eye are Top-Tier techniques, you can buy. Also the two Elemental techniques, although they don't increase yours skills, each one gives +15 AP at a cost of 110 Shards each, which is more efficient than Cycling(With 10 Soul Core you gain 26 AP per cycling, and in the chapter 4 assuming you already have 1,000+ AP the cost can pass the 300 Shards).
Besides in this occasion, I really don't refrain myself from buying techniques at all.

Note: There are three moments I Cycle: Chapter 3, the most obvious. Chapter 4(+50~60 Shards in the end of Chapter three if you've the underling. +360 Shards from Dou Nohai. +500 Shards from the Old Woman by saving the villagers and having high compassion). And chapter 6(+100 Scamming Guiren in Ebikowa. +150 by taking the people's valuables in Ebikowa. +150 By winning the bet against Master Suon. And the Free-roam in Harehama overall).

Chapters 7 & 8 I let to save money so far usually I end with 10.000+ Shards(Not considering my Junk-fleet) by the end of chapter 8.
Just had a taste of the build in Chapters 2 to 3, and I have to say.

I am now a firm believer of the Handseal + Soul Core agenda. Getting to 1k AP at just the first half of Chapter 4 got me tweakin, and it's on a Kiihakai run at that, not even a Kuro run.

Edit: Though now I gotta ask, like with Handseals capping at 80% around 7 slots. Does the boost in AP you get from Soul Cores have a cap as well?
 
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It's amazing how every time I play I discover something new.

I didn't know about this Equalibrium thing.
Its been a thing since before the game got ported. In your screenshot your soul and fortitude cores were aligned at the same value. In mine it was soul and agility.I think just having your soul core rank aligned with these two stats for the godhand transformation triggers it since godhand basically gives +1 soul,+1 fortitude and +1 agility. Funny enough the first time I did it I achieved it on a whim and ever since then I prioritize having both at equal levels just for this scene. Since I'm assuming this is an Aoyusumu run you can get the plus 15 AP gain in the other option of taking Jack on in hand to hand if your compassion is greater than 65,but I always choose the cast a judgement option since Jack crashes out more in that route.
 
I was worried about how interesting the other books will be if you can't play John Auraclash, but with the whole jade dragon reincarnation thing makes me think that maybe you actually will be able to play John Auraclash still just in a new form
As far as I remember the plan is Book 1, Book 2 and Book 4 with John Auraclash as the playable character. Only Book 3 would be different with the protagonist being their grandchild or, in the case you remained single, Jin/Rin grandchild.
 
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