Obviously I didn't talk about extreme changes, but that make playing enjoyable. For example, I don't like how in some revenge stories, you are not allowed to be angry or vengeful. I almost never take the more violent path of revenge, but I understand the frustration of many of not being able to do it even if it makes sense with the character you are playing.
I don't remember the game name, but it's the one where you play as heirs who see your entire family die and are married against your will. Playing and trying all the options and combinations, I never felt like my character was truly traumatized, angry, or even sad. It seemed like the author halfway through gave up on writing a story with the gravity of those themes.
And I understand why people want the author to make changes that make sense for the story, the protagonist, and the themes discussed.
I hope you understand me, because I'm not good at explaining, especially in English.