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Stories that left you disappointed for a reason

I swear, all these games are supposed to have impactful choices that effect the game, but most are just there for the flavour text and nothing else. And if you don't believe me, just look up a literal code for CSide. It, quite literally, has a code that is named " *fake_choice ", meaning it doesn't ****ing matter what you choose, it's just there for some flavour text, maybe, and nothing else
I feel like flavour text has it's place, not everything needs to affect the entire game, but like for example, in the games I play, it should matter if I'm snogging someone behind my main partner's back, but it shouldn't matter how I greet a single character the first time I meet them, other than to raise/lower relationship and personality stats, which should matter over time but not from one act alone. both types of choices are important.
 
I feel like flavour text has it's place, not everything needs to affect the entire game, but like for example, in the games I play, it should matter if I'm snogging someone behind my main partner's back, but it shouldn't matter how I greet a single character the first time I meet them, other than to raise/lower relationship and personality stats, which should matter over time but not from one act alone. both types of choices are important.
Oh I get that. Not even I was insane enough to make every single choice matter, simply because sometimes, it truly doesn't matter (stuff like some random reactions of mc towards God knows what). But I'm talking about stuff like personality, how others see you after some interactions, something in regards to the looks of the mc, personality stat choices that matter and not be there just for the sake of them... There are obviously some more important things, but something that I was more aiming at is something that is "general", when in reality it shouldn't be.
Otherwise, it just feels like mc is a ****ing figment of someone's imagination, with no tangible place in the story
 
Oh I get that. Not even I was insane enough to make every single choice matter, simply because sometimes, it truly doesn't matter (stuff like some random reactions of mc towards God knows what). But I'm talking about stuff like personality, how others see you after some interactions, something in regards to the looks of the mc, personality stat choices that matter and not be there just for the sake of them... There are obviously some more important things, but something that I was more aiming at is something that is "general", when in reality it shouldn't be.
Otherwise, it just feels like mc is a ****ing figment of someone's imagination, with no tangible place in the story
As a rule, I like to think 'would this matter in real life' and if the answer is yet, I want it to matter in the game, even if it's not right away. I'm okay with delayed consequences as sometimes life is slow to bite you in the arse but generally, if it matters in life, it has to matter. I also think this is why I'm disappointed with some of the games that's being rewritten because the choices matter but the writing is worse or not sitting quite right. Summer of Love is the latest one for me, although their edit after getting criticism did actually help so I'm hoping we'll be okay and so long as our choices continue to matter, I can live with it's current quality, mostly because my interest in IF is specific and I can't really afford to be picky if I'm being honest
 
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