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Stories that left you disappointed for a reason

Guys, why is Wayfarer so frustrating to read? I've finished the first chapter and no matter what choice i choose, the result is unfavourable. It feels like nothing you do will work out your way and anything you do will ultimately work against you. Stat checks occur at useless segments and the railroading annoys me to no end. The MC gets kicked around left and right by other characters and the plot. Someone tell me whether im doing bad or if the game just railroads you like that regardless of your choice and stats.
 
Guys, why is Wayfarer so frustrating to read? I've finished the first chapter and no matter what choice i choose, the result is unfavourable. It feels like nothing you do will work out your way and anything you do will ultimately work against you. Stat checks occur at useless segments and the railroading annoys me to no end. The MC gets kicked around left and right by other characters and the plot. Someone tell me whether im doing bad or if the game just railroads you like that regardless of your choice and stats.
So it's not worth reading. You're wasting your time on it. Obvious signs that this is one of those (unfortunately numerous these days) where author likes to treat MC like **** and favors ROs.
 
So it's not worth reading. You're wasting your time on it. Obvious signs that this is one of those (unfortunately numerous these days) where author likes to treat MC like **** and favors ROs.
I will never understand this. Because I do get wanting to portray how MC came from the bottom up, but there's a good way to do it, and a bad way to do it. And unfortunately, most of the writers seem to go bad way about it, making MC eat sh*t constantly, not being able to do anything themselves aside from getting fu*ked by everyone and everything, and have to deeply rely on ROs and God knows what else.
Safe to say, I don't like the wet blanket MCs 😂
 
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So it's not worth reading. You're wasting your time on it. Obvious signs that this is one of those (unfortunately numerous these days) where author likes to treat MC like **** and favors ROs.
It's only fair to give some of my time to read a reasonable amount of their work before judging. I think 1 chapter of that IF is a good enough amount of text to judge the IF, I may be wrong. I didn't get any hint of the IF treating its own MC and readers with respect.
 
It's only fair to give some of my time to read a reasonable amount of their work before judging. I think 1 chapter of that IF is a good enough amount of text to judge the IF, I may be wrong. I didn't get any hint of the IF treating its own MC and readers with respect.
I mean, you can always up the stats through console commands and see if that helps, but yeah, I also think 1 to 2 chapters is enough to deduce things on a majority of IFs/WIPs
 
I mean, you can always up the stats through console commands and see if that helps, but yeah, I also think 1 to 2 chapters is enough to deduce things on a majority of IFs/WIPs
I mean, I did up the stats after sometime but it doesn't matter. The stat checks themself only happens when it's convenient. And there's not really any passive stat checks I believe, all of them are from choices. You get stat checks for jumping from one ledge to another, or swimming deep underwater but not when you're face to face with the antagonist of the first chapter. MC gets their *** handed and rescued regardless of your stats. I understand the MC is supposed to be desperate in the first chapter but it happens to the point that MC feels pathetic to play as. Not to tell that there's literally no indication of what to expect from certain choices. I did investigate everywhere but I get called incompetent by the employer despite finding the item he wanted? The branching feels unnecessarily complicated.
 
It's only fair to give some of my time to read a reasonable amount of their work before judging. I think 1 chapter of that IF is a good enough amount of text to judge the IF, I may be wrong. I didn't get any hint of the IF treating its own MC and readers with respect.
Out of curiosity: what outcomes did you have for ch1?

To me Wayfarer feels more like a DnD session where a lot of things go wrong. Note that MC has no idea as to wtf is going on politically around them up till chapter 3, basically. Overall, I'd say it's a vibe of the Witcher books, where a small triumph is often offset by a bigger bad news because your character, by their design, is not the most powerful piece on the board. Not a pawn, but no higher than knight. And, realistically, I doubt they ever will be the most powerful.

So if you want a power fantasy IF, Wayfarer is not for you.
 
Out of curiosity: what outcomes did you have for ch1?

To me Wayfarer feels more like a DnD session where a lot of things go wrong. Note that MC has no idea as to wtf is going on politically around them up till chapter 3, basically. Overall, I'd say it's a vibe of the Witcher books, where a small triumph is often offset by a bigger bad news because your character, by their design, is not the most powerful piece on the board. Not a pawn, but no higher than knight. And, realistically, I doubt they ever will be the most powerful.

So if you want a power fantasy IF, Wayfarer is not for you.
I found the chalice but refused to give it to the count, MC gets manhandled, defeats the basilisk, gets shown 'mercy' by the count, decides to save the brightblade, again gets manhandled, gets disarmed but kicks the count on his chest.. yay I guess. And finally gets saved by the empire folks and forced into a contract. MC is called incompetent and a loser essentially by everyone.

No way you're comparing this IF to Witcher. Witcher has a really compelling and competent MC in the likes of Geralt. The MC here just seems like your everyday soldier just along for the ride. Only thing that gives them any relevance is that they don't have magic but that hardly helps them.

But I guess you're right. I expect the MC to be at the center for the story and important or strong enough to change it. Not necessarily the most important or strongest character, but they run the story from the readers perspective and their actions dictate the greater arc. Here, I'd be hard pressed to called the Wayfarer as an MC. They are dragged along by the actions of everyone around them and overshadowed by literally everyone. I mean, the MC of golden rose is just a mercenary, but the way they are written oozes MC energy. Ofc they can't take on an army, but there is an element of fantasy which must be taken into account when you write the MC. They have a special skill set, and are not constantly forced by the narrative to be humbled. Give the players a chance to be special. You can emulate realism when it's fun, don't 100% emulate the unfun aspects of realism.
 
Guys, why is Wayfarer so frustrating to read? I've finished the first chapter and no matter what choice i choose, the result is unfavourable. It feels like nothing you do will work out your way and anything you do will ultimately work against you. Stat checks occur at useless segments and the railroading annoys me to no end. The MC gets kicked around left and right by other characters and the plot. Someone tell me whether im doing bad or if the game just railroads you like that regardless of your choice and stats.

Really ? I didn't get that impression.

In my playthrough, iirc I killed the Count, outplayed everyone, kept the chalice, and persuaded the Viridian Lady to leave us alone. My Wayfarer was actually commended and complimented for how they handled things, albeit with a few underhanded comments. Of course, they just can't admit the Wayfarer is that great.

That said, I do remember the Count route feeling pretty underwhelming, he's just an a s s. I went with the Viridian Lady route instead.

As for boarding Zenaida's ship, I don't think the Wayfarer and Aeran have much of a choice and the partnership is basically the whole point of Chapter 2. What I really like about the Wayfarer, though, is that we get to choose whether or not to fulfill our side of the bargain and even betray our former employers in favor of other people/ opportunities along the way.
 
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Guys, why is Wayfarer so frustrating to read? I've finished the first chapter and no matter what choice i choose, the result is unfavourable. It feels like nothing you do will work out your way and anything you do will ultimately work against you. Stat checks occur at useless segments and the railroading annoys me to no end. The MC gets kicked around left and right by other characters and the plot. Someone tell me whether im doing bad or if the game just railroads you like that regardless of your choice and stats.
Both. It's both. Wayfarer checks are RNG based, like you're playing a tabletop game. Sometimes you need to save scum to get a desired result. But some moments in the plot are pretty railroaded regardless of what you choose or what path you take (eg. Aeran's betrayal). Though there's a lore reason behind why it happens.

The MC is less of a wet cat and more of an intensionally blindfolded one.
 
Really ? I didn't get that impression.

In my playthrough, iirc I killed the Count, outplayed everyone, kept the chalice, and persuaded the Viridian Lady to leave us alone. My Wayfarer was actually commended and complimented for how they handled things, albeit with a few underhanded comments. Of course, they can't just admit the Wayfarer is that great.

That said, I do remember the Count route feeling pretty underwhelming, he's just an a s s. I went with the Viridian Lady route instead.

As for boarding Zenaida's ship, I don't think the Wayfarer and Aeran have much of a choice and the partnership is basically the whole point of Chapter 2. What I really like about the Wayfarer, though, is that we get to choose whether or not to fulfill our side of the bargain and even betray our former employers in favor of other people/ opportunities along the way.
Youre sure 'you' killed him? I was of the idea only the Empire lady can kill him. Idk, i was sure i collected all available information, and took back the chalice without violence but my MC was called incompetent for some reason. Also theres the fact that using stealth is useless since the story railroads you into getting discovered anyway.
 
Both. It's both. Wayfarer checks are RNG based, like you're playing a tabletop game. Sometimes you need to save scum to get a desired result. But some moments in the plot are pretty railroaded regardless of what you choose or what path you take
I mean, atleast half the choices are railroady. You get knocked out or you dont but the outcome is the same. You use stealth but you always get discovered and taken to their leader. You walk through the front door, they accept you in anyway.

The MC is less of a wet cat and more of an intensionally blindfolded one.
Both are bad, one of them worse than the other in some cases.
 
Youre sure 'you' killed him? I was of the idea only the Empire lady can kill him. Idk, i was sure i collected all available information, and took back the chalice without violence but my MC was called incompetent for some reason. Also theres the fact that using stealth is useless since the story railroads you into getting discovered anyway.
You had me playing it again 🥲. Yes, there is a way to kill him.

The Count seems to love a silver tongue, so you need a high Persuasion stat. If you outright refuse to give him the chalice, you'll end up fighting the basilisk and getting rescued by Zenaida.

So when you get to the point where you have to decide whether to hand over the chalice, choose:

Pretend you don't have it. It's the only way you can get it to Hera.

Then pick either of these:

[PERSUASION] "Good thing I know where it is. Just couldn't reach it. Maybe if you'd given us a little more time, it'd be back in your hands tomorrow."
or
[PERSUASION] "Yeah. Me. Here to infuriate you with my dying breath. What a pair we make."

Then choose:

[PERSUASION] Pretend to accept his terms. All you need is a chance to get out of the villa and make your escape.

For the fight, I chose:

Attack the Count while he's distracted.

I don't know what happens with the other choices. After that, you'll have to play to your strengths and pass checks with your highest stat, either Strength or Agility. If you succeed, you can kill him, keep the chalice, and avoid owing any debt to Zenaida.

It was actually pretty hard to find the choices that lead to this outcome. I had to save multiple times and experiment with different options, so saves are definitely your friend in this type of game.
 
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You had me playing it again XD. Yes, there is a way to kill him.

The Count seems to love a silver tongue, so you need a high Persuasion stat. If you outright refuse to give him the chalice, you'll end up fighting the basilisk and getting rescued by Zenaida.

So when you get to the point where you have to decide whether to hand over the chalice, choose:



Then pick either of these:


or


Then choose:



For the fight, I chose:



I don't know what happens with the other choices. After that, you'll have to play to your strengths and pass checks with your highest stat, either Strength or Agility. If you succeed, you can kill him, keep the chalice, and avoid owing any debt to Zenaida.

It was actually pretty hard to find the choices that lead to this outcome. I had to save multiple times and experiment with different options, so saves are definitely your friend in this type of game.
You can never tell what choice leads where. I just replayed the segment of fulfilling the contract with the count, the town gets attacked, you fight but you ulitmately get railroaded into being helpless and saved, again.
 
You had me playing it again XD. Yes, there is a way to kill him.

The Count seems to love a silver tongue, so you need a high Persuasion stat. If you outright refuse to give him the chalice, you'll end up fighting the basilisk and getting rescued by Zenaida.

So when you get to the point where you have to decide whether to hand over the chalice, choose:



Then pick either of these:


or


Then choose:



For the fight, I chose:



I don't know what happens with the other choices. After that, you'll have to play to your strengths and pass checks with your highest stat, either Strength or Agility. If you succeed, you can kill him, keep the chalice, and avoid owing any debt to Zenaida.

It was actually pretty hard to find the choices that lead to this outcome. I had to save multiple times and experiment with different options, so saves are definitely your friend in this type of game.
Nah this doesnt work. The count just chokes and threatens the MC and throws them into the pit. The useless branching is like a maze. What do you mean i have to choose this choice at this segment in order to not be choked and threatened by the count? What a joke.
 
You get knocked out or you dont but the outcome is the same
I mean, that's the plot? You need to accept the agreement to continue the plot. I don't think there's any other way (or reason) for a Wayfarer to enter Velintris. This is like saying that no matter what choice you make, your aunt dies in POMA. It's very obviously the plot. It does majorly affect Aeran's romance route
You use stealth but you always get discovered and taken to their leader. You walk through the front door, they accept you in anyway.
One of those moments that are railroaded. Though most parts of the plot aren't even like this. RNGjesus + choices can screw you over in this regard.
Both are bad, one of them worse than the other in some cases.
This time it's justified though. We weren't there and depending on if you get/choose the elven lady, very intentionally locked out of the loop. who would've guessed that one of your elders and possible mentor along with your childhood friend (maybe your lover depending on what route you take) has committed treason and destroyed your order in what was a bloody civil war

Picking the child of the city/ rich noble kid background is funny in hindsight. Imagine dealing with a civil war in your native land while your home gets destroyed in one.
 
No way you're comparing this IF to Witcher. Witcher has a really compelling and competent MC in the likes of Geralt.
I wouldn't call Geralt 'compelling'. To me, a Slav woman, he was quite frustrating (again, I am talking about the book one), though interesting and I do like him. What I meant was that Geralt is the protagonist of the WItcher series, but he is NOT a protagonist of the world around him by any means. Also a big difference is that we meet Geralt when he is well-established as a person, while Wayfarer MC is in their mid-20s which is just the time when you stop being a total mess and start figuring things out.

You basically can:
- persuade the count, confront him, kill basilisk, kill count, save the guard, get no injuries, go with the viridian lady with whom you strie a deal, get money (the 1st ending I got tbh and then I REALLY struggled to try and find the other ones)
- get sidetracked and fail everything
- fail moderately and get saved by imperial folks
- agree to work for imperial folks and then they'll bail you out like it's a nbd
- get knocked out, get lore bits, cool scar and and get a bunch of pity and romance points form Aeran, if that's your thing.



I mean, the MC of golden rose is just a mercenary, but the way they are written oozes MC energy.
See, this is where I'd say it's to each their own because to me Golden Rose was a snoozefest; tho for me it's the setting that does it, mostly. To me Wayfarer MC is the same I'd expect my starting level DnD MC to be when they are thrown into a high-stakes campaign, so I am fine with it. From what I have seen, the first 3 chapters are basically a prologue\set up, and MC will get their agency and such by chapter 4, if we ever live long enough to see it.
 
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