I think it’s genuinely funny how some people see a wholesome, emotionally supportive environment and immediately conclude it must be 'fake,' 'sterile,' or only relatable to privileged white Americans. Apparently, if a story doesn’t revolve around constant dysfunction, cruelty, or unresolved trauma, then it’s suddenly unrealistic. Again that says more about your worldview than it does about the game.There's communicating like adults and a supportive environment and then there's having next to 0 issues and problems, everyone is happy with everything and there's nothing that can't be solved by talking out your feelings or waiting it out.
That's just a fantasy for sterile, sanitized people who ironically can't talk like adults or handle any problems because they feel that every little comment made is an attack towards them and that life should never ever ever inconvenience them beyond a simple argument (and that's a big deal because how dare others have opinions that doesn't match my own, they should agree with me and decisions 100% of the time). The type of person who have never faced a real problem or an actually unsupportive environment, but they've convinced themselves that their parents getting upset that they quit their job/dropped out of collage is 'abuse' and 'emotional damage'.
Our Life was never trying to be a gritty social commentary on suffering. It’s a comfort-focused visual novel built around emotional openness, healthy communication, and personal choice. The fact that the characters usually solve problems by talking things through isn’t bad writing, it’s literally the point. Not every story needs screaming matches, toxic relationships, or emotional repression to feel real. Some people actually enjoy stories where characters are kind to each other without needing a tragedy every five minutes to justify it.
And the irony here is hard to ignore. You’re criticizing the game’s fans for supposedly being oversensitive and unable to handle disagreement while writing an entire rant because fictional characters were too emotionally available for your liking. You keep calling the game sanitized but what you really seem to mean is that the characters don’t behave with the level of bitterness or dysfunction you personally associate with realism.
At the end of the day, disliking the game is completely fine. Not every story resonates with everyone. But reducing it to 'white liberal fantasy' because it portrays supportive relationships is just an unnecessarily cynical reading of a game whose entire purpose is comfort and emotional sincerity. Some people don’t need misery to see humanity in a story
Says more about you than anything else.But a hit dog will always holler.