Is it possible to add another function to the mod? For example, on the hill or in the junkyard, the actions you perform at camp are action-based; you have 4 actions to do something in the junkyard and then advance the story. It's no longer time-defined. In the early chapters, is it possible to add a function to lock the number of actions, so you can perform all the events at camp without spending your actions and then disable it to continue the story? There's another part where, when you're on the hill, you have to choose between going to the lake with Tommy and Madison or checking the cars with Woody and Rachael. Or when you have to choose between going with the twins to the clothing stores, where you can't explore all the stores because of the game's action limitations, or going to train your nephew in survival skills. Isn't there a way to allow you to do both, so you don't miss the story dialogues? There are several parts where you can only choose one path and then it closes, because of the script. Isn't there a way to add a function to be able to explore all the options? Most of the time, there's an important resource in a certain area, but because of the story, you choose a certain path or want to train a certain survivor, but because of the limitations of actions in the camp, you can't, as you have to spend on improving the camp, etc.