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Zombie Exodus: Safe Haven v4.0.14 Mod Menu 4.0.14

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Is it possible to add another function to the mod? For example, on the hill or in the junkyard, the actions you perform at the camp are action-based; you have 4 actions to do something at the junkyard and then advance the story. It's no longer time-based. In the early chapters, is it possible to add a function to lock the number of actions, so you can perform all the events at the camp without spending your actions and then disable it to continue the story? There's another part where, when you're on the hill, you have to choose between going to the lake with Tommy and Madison or checking the cars with Woody and Rachael. Isn't there a way to let you do both, so you don't miss the story dialogue? There are several parts where you can only choose one path and then it closes, because of the script. Isn't there a way to add a function to explore all the options? Most of the time, there's an important resource in a certain area, but because of the story, you choose a certain path or want to train a certain survivor, but because of the limitations of actions in the camp, you can't, as you have to spend on improving the camp, etc.
 
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Is it possible to add another function to the mod? For example, on the hill or in the junkyard, the actions you perform at camp are action-based; you have 4 actions to do something in the junkyard and then advance the story. It's no longer time-defined. In the early chapters, is it possible to add a function to lock the number of actions, so you can perform all the events at camp without spending your actions and then disable it to continue the story? There's another part where, when you're on the hill, you have to choose between going to the lake with Tommy and Madison or checking the cars with Woody and Rachael. Or when you have to choose between going with the twins to the clothing stores, where you can't explore all the stores because of the game's action limitations, or going to train your nephew in survival skills. Isn't there a way to allow you to do both, so you don't miss the story dialogues? There are several parts where you can only choose one path and then it closes, because of the script. Isn't there a way to add a function to be able to explore all the options? Most of the time, there's an important resource in a certain area, but because of the story, you choose a certain path or want to train a certain survivor, but because of the limitations of actions in the camp, you can't, as you have to spend on improving the camp, etc.
 
or example, on the hill or in the junkyard, the actions you perform at camp are action-based; you have 4 actions to do something in the junkyard and then advance the story
This would be fairly easy, just add an extra option that lets you modify the 'count' variable instead of 'timecount'.

so you can perform all the events at camp without spending your actions and then disable it to continue the story?
More involved but still possible, but people would end up softlocking themselves and complaining.

Again, all of this is possible but it is way more involved and unless you are doing it yourself you are SOL.
 
There's a bug with tommy. He doesn't appear in the second part even if you recruited him. Is this a game bug or a mod bug? Anyone know?
I tried extensively on multiple playthroughs even set his relationship to 99. Doesn't appear even on the ending stats as alive, just blank.
 
There's a bug with tommy. He doesn't appear in the second part even if you recruited him. Is this a game bug or a mod bug? Anyone know?
I tried extensively on multiple playthroughs even set his relationship to 99. Doesn't appear even on the ending stats as alive, just blank.
Game bug, you have to pick the option I known how to find your mom's killers.
 
Is it possible to add more special items to the inventory tab? Because in Part 4 there are several special items that aren't in the menu, such as winter and version outfits, vinyl records, designer glasses, a dog toy, an erotic magazine, among many other items. Since you're limited to searching one area and the other closes, you can't get all the items to give as gifts to the junkyard workers? And let me ask you a question: is it possible to create a function in the mod for the protagonist to have relationships with all the female characters? Because I was playing now and my love interests are Gina and Julian, but when I went to explore an area with Parker and Kelly, a function to have relationships with Kelly appeared. I only flirted with her in the first chapters and didn't set her as my love interest. Is it a bug?
 
This would be fairly easy, just add an extra option that lets you modify the 'count' variable instead of 'timecount'.


More involved but still possible, but people would end up softlocking themselves and complaining.


Again, all of this is possible but it is way more involved and unless you are doing it yourself you are SOL.
Could you do that part of the camp actions for me? I only use my phone and I don't have the necessary knowledge to work with the game files.
 
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