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Path of martial arts: leaked sneak peaks, and discussing thread

sevyrex

Member
Member
It should does
Otherwise what would be meaning of changing it ?
From what I remember, there are multiple variables within the povs that records prior actions/results. Those variables determine what kind of dialogue you get in the povs. Then Nicky still need to write new pov lines for the new results of the fight scenes.

The extra work to implement that across the game so far might put a pause on the main plot progress.
 

Seyiz

Well-known member
Member
There are still no Crit Stat Check Enders. If you have average stats, the fight is practically the same as before, but if you have absurd stats, you can practically beat a weakened Yutai without difficulty.
sooo,less health is reduced? or he actually rewrote the scenes in which you have absurd stats?
 

Gone_Dead

Well-known member
Member
From what I remember, there are multiple variables within the povs that records prior actions/results. Those variables determine what kind of dialogue you get in the povs. Then Nicky still need to write new pov lines for the new results of the fight scenes.

The extra work to implement that across the game so far might put a pause on the main plot progress.
Am i the only one who wants him to continue to main story with the new system for now? He can replace the old system and also fill in the wip events as the last thing he does before publishing the IF. That way, it might give replay value for previous readers and actually keep something fresh for when the whole game releases. Besides he can focus on that soley instead of putting a pause to the story in the middle of important events.
 

Seyiz

Well-known member
Member
Am i the only one who wants him to continue to main story with the new system for now? He can replace the old system and also fill in the wip events as the last thing he does before publishing the IF. That way, it might give replay value for previous readers and actually keep something fresh for when the whole game releases. Besides he can focus on that soley instead of putting a pause to the story in the middle of important events.
good idea
 

Sov

Well-known member
Member
Am i the only one who wants him to continue to main story with the new system for now? He can replace the old system and also fill in the wip events as the last thing he does before publishing the IF. That way, it might give replay value for previous readers and actually keep something fresh for when the whole game releases. Besides he can focus on that soley instead of putting a pause to the story in the middle of important events.
I guess you forgot about the era where he reworked the mechanics every update destroying all our saves every month while still pushing the story forward. Niki is very capable of multitasking
 

Arlonb

Well-known member
Member
sooo,less health is reduced? or he actually rewrote the scenes in which you have absurd stats?
You can't say that Nicky completely rewrote the fight, it was more about adding more options. Here's an example:
SmartSelect_20250824_001231_Kiwi Browser.jpg
This is basically the original scene, the text is the same, only the stat checks are new. In this case, not getting the Crit on the first and failing on the second means taking the original route.
SmartSelect_20250824_001434_Kiwi Browser.jpg
Now this is the new scene, in case you get the Crit. Something similar happens in practically every other scene of the fight.
 

sevyrex

Member
Member
You can't say that Nicky completely rewrote the fight, it was more about adding more options. Here's an example:
View attachment 25537
This is basically the original scene, the text is the same, only the stat checks are new. In this case, not getting the Crit on the first and failing on the second means taking the original route.
View attachment 25538
Now this is the new scene, in case you get the Crit. Something similar happens in practically every other scene of the fight.
How does the crit check work? Is it like a temp variable within the scene?
 

Arlonb

Well-known member
Member
How does the crit check work? Is it like a temp variable within the scene?
Look, programming isn't my specialty so I could be wrong, but I'm going to talk about how I think it works based on what I've seen.

In a normal stat check, the program specifies that this is just a normal stat check, so it checks the value of the enemy's stats (which by the way is what appears when using aura perception) and adds a value determined by the author for that scene. For example: the enemy has an AGI of 42, but for that scene, the author specifies that their AGI has increased by 3 at the moment, the program adds it up and gives us a stat check of 45.

In the Crit stat check, the program specifies that this is a Crit stat check, so it checks the value of the enemy's stats and adds two values determined by the author, one higher and one lower. To pass by the sum of the enemy's stat plus the higher value means to pass with Crit, while to pass only by the sum of the enemy's stat plus the lower value means a normal result.

But that's just about how it works. If you really want to know the more technical and structural details, then this is beyond my knowledge. I'm sorry.
 

God

Well-known member
Member
Would our first fight with ruo and tigress will change as well ?
Will humiliation finnally end ?
Doubt it, Ruo first fight is more story events, we had to get beaten and humiliated to advance during the fight. Plus that made sense, Ruo whole thing was he was trained and raised with more opportunities than MC he wasn’t even trying and stat checks proved it. So nah too early these fights make no difference when using IE. These are for when you get Qi after coma I believe. I hate Ruo and even I think first fight is correct he should be far above MC at that point just based on life trainings he had.
 

Arlonb

Well-known member
Member
Doubt it, Ruo first fight is more story events, we had to get beaten and humiliated to advance during the fight. Plus that made sense, Ruo whole thing was he was trained and raised with more opportunities than MC he wasn’t even trying and stat checks proved it. So nah too early these fights make no difference when using IE. These are for when you get Qi after coma I believe. I hate Ruo and even I think first fight is correct he should be far above MC at that point just based on life trainings he had.
Yes. Even when he becomes an EH and has higher stats than Ruo, Ruo still manages to hold his own thanks to skill.

I think the only thing that could be changed for the better in that fight would be for the MC to land a single blow, even if it's something like "Ruo got distracted" or "a lucky hit". I'm only saying this for two reasons, because it's kind of lame to have stats at their mortal maximum but not use them, even for a single blow, and because the fight is too humiliating even if it makes sense. I think it would be really cool for MC to land at least one blow before turning Houtian, to humble Ruo just a bit at the very beginning.
 

Gone_Dead

Well-known member
Member
Yes. Even when he becomes an EH and has higher stats than Ruo, Ruo still manages to hold his own thanks to skill.

I think the only thing that could be changed for the better in that fight would be for the MC to land a single blow, even if it's something like "Ruo got distracted" or "a lucky hit". I'm only saying this for two reasons, because it's kind of lame to have stats at their mortal maximum but not use them, even for a single blow, and because the fight is too humiliating even if it makes sense. I think it would be really cool for MC to land at least one blow before turning Houtian, to humble Ruo just a bit at the very beginning.
I think skill is a part of it, but rather it's more of his superior body even as a mortal. He was clearly way faster and stronger than mortal MC. When MC adv to EH, that body at first seemed to manage to hold up, but eventually it couldn't. Even his peak mortal body couldn't handle an EHs speed and strength.

More than anything tho, I want the first tourney fight to be updated. Imagine how it would be for MC to breeze through with minimal injuries. But idk how and where it could be implemented. Is Moon Goddess option considered must see? Is the devil option considered must see? If so, then there could be no changes in the fight since MC needs to get his *** kicked for those options to have even a semblance of relevance.
 

Seyiz

Well-known member
Member
ahh ok thanks g
You can't say that Nicky completely rewrote the fight, it was more about adding more options. Here's an example:
View attachment 25537
This is basically the original scene, the text is the same, only the stat checks are new. In this case, not getting the Crit on the first and failing on the second means taking the original route.
View attachment 25538
Now this is the new scene, in case you get the Crit. Something similar happens in practically every other scene of the fight.
ahh ok thanks g
 

Harwoof

Well-known member
Member
Doubt it, Ruo first fight is more story events, we had to get beaten and humiliated to advance during the fight. Plus that made sense, Ruo whole thing was he was trained and raised with more opportunities than MC he wasn’t even trying and stat checks proved it. So nah too early these fights make no difference when using IE. These are for when you get Qi after coma I believe. I hate Ruo and even I think first fight is correct he should be far above MC at that point just based on life trainings he had.
.....while that is a reasonable take I am frankly quite disappointed that your ruo hate wasn't able to somehow find flaws in that fight.....I don't think you should be called ruo's number 1 hater anymore.
 

Xclusivegamer

Well-known member
Member
Or he simply inputs that out power up changed the world's perception of us and continue with this new system and the main story, eg. I knew we when to be strong but not this strong(for absurd stats) what had he been doing😨
Am i the only one who wants him to continue to main story with the new system for now? He can replace the old system and also fill in the wip events as the last thing he does before publishing the IF. That way, it might give replay value for previous readers and actually keep something fresh for when the whole game releases. Besides he can focus on that soley instead of putting a pause to the story in the middle of important events.
 

Xclusivegamer

Well-known member
Member
Yes. Even when he becomes an EH and has higher stats than Ruo, Ruo still manages to hold his own thanks to skill.

I think the only thing that could be changed for the better in that fight would be for the MC to land a single blow, even if it's something like "Ruo got distracted" or "a lucky hit". I'm only saying this for two reasons, because it's kind of lame to have stats at their mortal maximum but not use them, even for a single blow, and because the fight is too humiliating even if it makes sense. I think it would be really cool for MC to land at least one blow before turning Houtian, to humble Ruo just a bit at the very beginning.
If that was to happen then ruo would be effortlessly dogwalked by eh mc🧘‍♀️
 
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