Here is another one, extended.
|FOG OF WAR: THE BATTLE FOR CERBERUS|
Edit: Sorry, forgot to add extra vitriol for this one
Want to get down and dirty with a colony of psychopathic "rebels" — terrorists actually — ? Me too™, but we don't get that.
Mysteriously, the player does not get invested much with the military department he/she/
is in, and is instead reprimanded for shooting at a poor little Moomin who held a rocket launcher in a window. Despite the military's no gun laws.
Why that is? Silly players, have you never played HAZE?
Of course the military who fed, clothed and grew up the protagonist is evil, and we have to kill all of our friends for the good mannered psychopathic rebels!
Let me explain.
Our protagonist's initial mission is to deliver a vaccine to the colony of Cerberus, but our innocent psychotic little Moomin terrorists are against this, (because remember, the army is chaotic evil) and incite the population against the protagonist's regiment.
A few missions later, the protagonist's team gets ambushed by a surprisingly well-armed Moomin airship and loses many soldiers. Behind Moomin lines, one of the protagonist's teammates (a girl) gets injured and has to stay behind. No matter the player's answers, the injured soldier-girl has to stay behind so that the protagonist can attempt to flee. Meanwhile, no matter the player's reaction to the population of Cerberus, the no-prisoners allowed little Moomins find her and tear her guts open, possibly doing some other war crimes to her corpse. Probably while she cries for mercy.
I hope she doesn't have four kids back in Earth, awaiting when mommy gets back from her humanitarian mission to deliver some medicine!
What could go wrong, they said.....
Eventually, the protagonist and the platoon find a rebel base.
There, they can be captured and indoctrinated to good Moomin ideas, and unless the player has managed to mod the brains out of the game, the team can find the innocent Moomin general, and the game tries to portray the Moomins as innocent "rebels" (terrorists!), then the player gets to learn of more Moomins gathering to liberate more entrails from the evil medicine-weilding army of evil soldiers.
During the final mission, no matter how the player does, the team gets captured and then the Moomins reveal that they have innocent little mechs ready for deployment.
Should the player decide for the loyalist path, the protagonist develops into a crying mess over the army's evil duties, and in the endgame, he/she/
can either side with the little Moomin terrorists to try and find more little soldier-girls with medicine to gut, or he/she/
can issue an orbital bombardment in the Moomin infested main city of Cerberus.
Should the loyalist path be taken, the player is reprimanded for his/her/
evil actions by the author and suffers extreme PTSD.