Nah, I'm not too sensitive about anything, but I always still check the warnings just incase.Yo, anyone got a heavy hit by not reading content warnings? got taught today the hard way to dont skip It and triple-check before playing.
Nah, I'm not too sensitive about anything, but I always still check the warnings just incase.Yo, anyone got a heavy hit by not reading content warnings? got taught today the hard way to dont skip It and triple-check before playing.
The more TWs the betterYo, anyone got a heavy hit by not reading content warnings? got taught today the hard way to dont skip It and triple-check before playing.
What in the...
We really need more IF MC's cucking people/being homewreckersDang it. And here I thought I'd get to cuck at least one NPC in the entirely of IF games...
Only 7 out of 10? I even worked hard for thatWhat in the...
Drama. Drama everywhere.
Thanks for the tea btw, really juicy and has a nice kick, even if it's years old and a bit stale. Seven outta ten![]()
I understand having TW/CW for things like physical abuse, SA, blood and gore, substance abuse, mental abuse, themes of suicide, depression, etc. I'm not sensitive to them so I just ignore them. But some warnings are a bit ridiculous yes, I've seen IFs with Content Warnings for cussing/profanity, BLASPHEMY, kissing, and even one warning that there'd be insults directed at the MC. Some are so specific they are almost comical.The more TWs the better
Honestly it's a good idea to read the TWs even if you're not too sensitive, if only because some of the warnings are quite ridiculous. TWs for nosebleed, vomitting, and cuss words... mmm okay.
But I get it, authors need to be detailed so when people come crying to them about triggering stuff in their 18+ nsfw story they can be like "I already warned you" and the blame's not on them anymore.
Seriously, some readers just like to open up clearly nsfw IF then act all mad when it's already stated that the story is full of edgy angsty sh8t. What do these b8tches expect? Sesame Street? I swear they have the same cranial capacity as Caillou![]()
Yikes, ony now I've seen this. First of all, putting your story on Tales, an unknown and literal pay-to-play app is crazy. If he wanted money he could have at least set up a Patreon and hosted the game on CoGDemosInk for paying members or something similar. (No idea if you can host games there if you're at odds with CoG the company.) Tales is just a generic choice games app. Really, the only reason I found HG and COG was because I wanted a choose your own story game without ****ing diamonds and those awful key/energy systems.The author who wrote Nascent Necromancer I think was the one who wrote MMM. Check CYS for more info, as they are the only ones who even bother to archive these stuff, on the spectacle he has made of himself on COG:
https://chooseyourstory.com/forums/the-lounge/message/24935
I played the original dashindon wip before everything. I quit the tales game so fast because of the gems and keys bsAlso, that game was a waste of his time. I wonder how many people actually played it past chapter five, because based on the statistics I saw on the app, the numbers just kept decreasing and decreasing. In the last free chapter so few people played that on the post-chapter "What decisions did you choose? Compare with other people!" screen, the number of users was like, comically low (less than 5 for sure, including me). Imagine spending months/years writing a game just for barely 5 souls to read whatever it is you wrote.
Pixelberry, the company who made Choices: Stories You Play is affiliated (don't know if that's the right word) with the one who made The Sims Mobile and The Sims Freeplay... and that explains lots of stuff. They're like the junk food of Interactive Fiction.I also wonder what the writers who work for those generic CYOA apps (like Fables, Choices: Stories You Play)
Endless Summer was the best book they ever made. Nothing ever came close to that. I doubt there's new books nowadays with even a hint of good writing instead of the unnecessary steamy ones. I still vividly remember the endings of that series and how it made me feel empty for a while.Pixelberry, the company who made Choices: Stories You Play is affiliated (don't know if that's the right word) with the one who made The Sims Mobile and The Sims Freeplay... and that explains lots of stuff. They're like the junk food of Interactive Fiction.
Yup, Endless Summer and Perfect Match were my favorites. I also really liked the It Lives series. But nowadays, I feel like there's rarely ever any substance on there, just smut. It's honestly a shame.Endless Summer was the best book they ever made. Nothing came close to that. I doubt there are new books nowadays with even a hint of good writing instead of the unnecessary steamy ones. I still vividly remember the endings of that series and how they made me feel empty for a while.
The older ones are definitely better and it shows from the different, more stylized art too. Nowadays it's just the same awkward semi realistic art that is almost uncanny.Endless Summer was the best book they ever made. Nothing ever came close to that. I doubt there's new books nowadays with even a hint of good writing instead of the unnecessary steamy ones. I still vividly remember the endings of that series and how it made me feel empty for a while.
I'd think authors for choices: stories you play are not doing so bad.Forgive the schizo ranting, but regarding my last post... Ahem, on this note, I also wonder what the writers who work for those generic CYOA apps (like Fables, Choices: Stories You Play) think when writing.
Actually, I can answer that. Choices has a large mostly female audience and a pretty decent social media presence when it was at it's peak. Many of the senior writers were already used to mobile game writing (Surviving High School, High School Story, Hollywood U). The writers were pretty open to fans. Some apps poach writers from popular fan stories on Episode.Choices: Stories You Play