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Stories that left you disappointed for a reason

No way you're comparing this IF to Witcher. Witcher has a really compelling and competent MC in the likes of Geralt.
I wouldn't call Geralt 'compelling'. To me, a Slav woman, he was quite frustrating (again, I am talking about the book one), though interesting and I do like him. What I meant was that Geralt is the protagonist of the WItcher series, but he is NOT a protagonist of the world around him by any means. Also a big difference is that we meet Geralt when he is well-established as a person, while Wayfarer MC is in their mid-20s which is just the time when you stop being a total mess and start figuring things out.

You basically can:
- persuade the count, confront him, kill basilisk, kill count, save the guard, get no injuries, go with the viridian lady with whom you strie a deal, get money (the 1st ending I got tbh and then I REALLY struggled to try and find the other ones)
- get sidetracked and fail everything
- fail moderately and get saved by imperial folks
- agree to work for imperial folks and then they'll bail you out like it's a nbd
- get knocked out, get lore bits, cool scar and and get a bunch of pity and romance points form Aeran, if that's your thing.



I mean, the MC of golden rose is just a mercenary, but the way they are written oozes MC energy.
See, this is where I'd say it's to each their own because to me Golden Rose was a snoozefest; tho for me it's the setting that does it, mostly. To me Wayfarer MC is the same I'd expect my starting level DnD MC to be when they are thrown into a high-stakes campaign, so I am fine with it. From what I have seen, the first 3 chapters are basically a prologue\set up, and MC will get their agency and such by chapter 4, if we ever live long enough to see it.
 
Tbh I like that unless you have MC pretend to fawn over the Count he, like an absolute narcissistic pycho he is, immediately decides to kill the MC. That's very on-brand and also makes me happy I always roll a high-charisma MC first 😏
Same here, high charisma and perception with a little dexterity on the side. Talking yourself out of shitty situations is a very useful skill and for situations I can't talk my way out there's diplomacy (my sword).
 
I mean, that's the plot? You need to accept the agreement to continue the plot. I don't think there's any other way (or reason) for a Wayfarer to enter Velintris.
I meant that succeding a stat check or failing the stat check results in the same outcome. Why put a stat check there at all?
This time it's justified though. We weren't there and depending on if you get/choose the elven lady, very intentionally locked out of the loop.
I thought you meant in that the MC was intentionally made helpless by the author via narrative which would be true.
I wouldn't call Geralt 'compelling'. To me, a Slav woman, he was quite frustrating (again, I am talking about the book one), though interesting and I do like him. What I meant was that Geralt is the protagonist of the WItcher series, but he is NOT a protagonist of the world around him by any means. Also a big difference is that we meet Geralt when he is well-established as a person, while Wayfarer MC is in their mid-20s which is just the time when you stop being a total mess and start figuring things out.
Yes, but the wayfarer MC doesnt feel like a protagonist tho? I did mention that Geralt was very influential throughout the series and not that he was running the witcher world. Emphyr, Ciri, Yennefer, Vilgefortz, Wild Hunt if you take the games, All these characters are heavily influenced by Geralt and without him the story would be very different. Without Geralt, Emphyr would be dead and Ciri wouldnt have born, Without Geralt Ciri would be dead, Without Geralt, Yennefer would have no role in Ciri's life. Without Geralt Vilgefortz would have hunted down Ciri. And on and on. Im no expert on the Witcher series and its been very long since i read stuff.

Wayfarer MC has reached their 30s i believe. They were around 10 in the prologue.

See, this is where I'd say it's to each their own because to me Golden Rose was a snoozefest; tho for me it's the setting that does it, mostly. To me Wayfarer MC is the same I'd expect my starting level DnD MC to be when they are thrown into a high-stakes campaign, so I am fine with it. From what I have seen, the first 3 chapters are basically a prologue\set up, and MC will get their agency and such by chapter 4, if we ever live long enough to see it.
I agree the first book is a snoozefest, But the MC, the RO's and their writing alone was enough for me to bear through it. I always use Golden Rose as an example to writing a good MC. They're no god or a power fantasy character but they ARE the MC and it shows when you see how much effort is put in by the author.

I feel like with almost 1 million words and a shitton of branching, its probably never gonna happen. MC should already be an established character. I feel like the author is more interested in writing their world and the side characters than their MC. Probably due to the fact that they gave so many origins to them.
That's what happens when choices matter? I think it's less choices being railroaded here and more you getting upset that Wayfarer's story isn't what you want.
Not really, I'm saying that you cant really expect what will happen when you choose a choice. Majority of the times choices dont matter. Its just flavor text and when it matters, its just so obscure you dont know how to reach that point.
 
Wait, you have to kiss his *** to kill him?
Pretty much.

Nah this doesnt work. The count just chokes and threatens the MC and throws them into the pit. The useless branching is like a maze. What do you mean i have to choose this choice at this segment in order to not be choked and threatened by the count? What a joke.

The Count seems to love a silver tongue, so you need a high Persuasion stat. If you outright refuse to give him the chalice, you'll end up fighting the basilisk and getting rescued by Zenaida.

I had persuasion around 21 i think.
 
Okay we went far off the topic, Iam gonna replay this **** and save scum like a freak. Anyone know whats the best race, origin to maximize results?
 
Wait, you have to kiss his *** to kill him?
Yup. Which is very logical because he is a powerful narcissist and the advantage is on his side. You need him to lower his guard to kill him. How do you lower a narcissist's guard? You flatter them and make yourself seem useful but weak enough to be harmless. That's why I maintain that social interaction-wise Wayfarer is pretty logical.

Not knowing what will happen and if you will find a right thing at place X when you have to choose your next destination can be frustrating if you are playing it like a modern rpg video game, yes. But Wayfarer emulates a tabletop RPG, and it's a very common mechanic there: you go to place X and place Y becomes out of reach, maybe forever.
 
Wayfarer is not an open world sandbox - there still are plot beats to follow - but how you get there and what happens on the way can vary. Sometimes failure states can lead to interesting things, too (hello Aeran). And I think both MC and the player are supposed to feel frustrated at the beginning - it's a part of the setup and atmosphere.
Someone mentioned DnD, and I think it's actually a good comparison. An ordinary adventurer in a module is kind of... interchangeable, in that there is technically nothing they can do that some other adventurer couldn't; but with time and growth can affect the world in a major way - despite not being inherently special. It's just that it takes time, and the game isn't done yet to see how things play out.
succeding a stat check or failing the stat check results in the same outcome. Why put a stat check there at all?
To give some variation on how you got from point A to point B? This tailors narrative to the specific MC, even if the narrative itself remains mostly linear.

Most of these things are a matter of taste, though.
 
I meant that succeding a stat check or failing the stat check results in the same outcome. Why put a stat check there at all?
No? Failing that stat check means
1. Aeran gets blackmailed into accepting the job or leaving you without any medical help.
2. If you didn't have any scars, you get one, This actually becomes important during the party where you have to blend in. Having a visible scar (or having your wayfarer pendant on) can create different dialogues with some guests. I think it makes a persuasion check harder, but I need to double-check that play through.
3. Changes Aeran's relationship route if you're on his route (High romance vs low) this changes how he reacts after the argument and how he behaves during the part he betrays you.
4. I need to double check it again but if Aeran was the one who gets blackmailed, Aeran would talk about how he's always the one saving you during the argument.

The only thing that doesn't change is being forced to accept the job and enter Velantris.
 
A bit off topic (and I may be misremembering), but you know what really made me frustrated in Wayfarer? That my MC haggled so hard to get some sweet extra pay, and now he won't be getting it! Thanks, Aeran 🙄Also Where's MY chance to betray Aeran? Let my MC get enamored with the idea of curing their wayfar-ism and become a lab rat for a sus mage because that won't lead to anything bad at all, amirite?
 
A bit off topic (and I may be misremembering), but you know what really made me frustrated in Wayfarer? That my MC haggled so hard to get some sweet extra pay, and now he won't be getting it!
My wayfarer had plans. Buy a nice piece of land, retire and marry Aeran and start a family. Now she doesn't have the money or the guy.
Not willing to be a labrat either, she is going to give Aeran hell for the betrayal though. Hell hath no fury like a woman scorned.
 
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