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chasinglightning

Well-known member
Member
A link to A Mage Reborn: Book Two’s latest demo update!: https://cogdemos.ink/play/adam-rifky/a-mage-reborn-2-rewrite-ver-193/mygame

Hi everyone! Hope you're staying safe and healthy :)

Happy to announce that the next update has been uploaded to CoGDemos. t's 21k words altogether, and narratively wraps up the Thulrum Revisited arc (which admittedly ended at a relatively odd place in the last demo).

This Thulrum Revisited chapter has been a huge undertaking--even with several branches not yet fully written out, it's nearly as long as the entirety of Book 1. While it has been fun for me to write the nitty-gritty of Thulrum life and explore the nooks and crannies of the mage's arrangement with Tahlia, I'm more than ready to finally set sights on the lands beyond the Holy City. Yotai, finally, after what feels like an eternity!

The big focus in this update is F, who gets a huge conversation scene reminiscent of the Eli's earlier in the chapter. Importantly, this scene will help set up various flags for the mage's relationship with F moving forward--including the F-Yu polyamory (which after many many reworks pre-hiatus, I finally know for sure how to approach).

There will also be another character cameoing early in the update. A little teaser of content yet to come, if you will.

Since this update was largely focused on drawing the events of the chapter to a close, I thought I'd have plenty of time to spend on filling in the gaps present in the chapter. Alas, as is becoming increasingly common, I find myself utterly underestimating the wordcount needed to achieve the things I wanted narratively. As such, the blanks in Chapter 9 will have to wait to be filled in at a later date. Probably alongside the Yotai updates, as many of the scenes in that chapter will retain their original content and only require edits, which should free up time for me to work on those outstanding items I have in my backlog.

:)
 

eL_Gato

New member
Member
Anyone have course of temptation early access and the changelog?
Course of Temptation "Sigma Epsilon Chi" Update Early Access (v0.7)

  • Added Greek life and Greek houses to the game
  • Prescott Road is now home to two fraternities and two sororities. Or if you prefer gender-neutral Greek houses, you can set this as an option in world generation options
  • In a new save, rush week will begin late in the first month, where the houses will introduce themselves and open themselves up to be visited (in an ongoing save, this will occur the next Friday if you’re already past this point)
  • You can speak to a house’s rush chair during rush week to express your interest in pledging to the house
  • Once accepted as a prospective member, you will be given the goal of earning points through completing a number of pledge tasks, ranging from tame tasks like serenading somebody at the quad party… to, well, the far less tame
  • Upon earning enough points, you will be invited to an initiation ceremony where you will become a full member of the house
  • Each house trades off on party hosting duties, and will host a party every Thursday night
  • You’ll be invited to the weekly Greek party once you’ve pledged to or joined a house, or if you don’t want to participate in Greek life, then aim for party popularity at the weekly Friday quad party
  • Like the quad party, the Greek party involves mingling, socializing, hooking up, and various random events
  • Each Greek party will feature one main activity: beer pong, strip poker, trivia, the oral contest, a racing video game, or ***** roulette (strip poker contributed by noonycurt)
  • Greek party games each involve unique events and mechanics, and participating in them generally helps your pledge progress
  • After joining a Greek house, you can talk to the president or rush chair about living there, in return for an increase in your weekly payments
  • Added the Troublemaking secondary skill to properly represent things like getting past locked doors and successfully annoying people
  • Some events that previously used the Dominance skill have been changed to use Troublemaking instead, where it seemed more fitting
  • Added a new skillbook to learn Troublemaking (contributed by Meat Glacier)
  • Unified the UI of the section of the prologue where you pick your starting skills
  • Consolidated the time of day, weather, and temperature indicators into single images (original art contributed by HeartsDmise)
  • Revised Boho style, added Country style, and added a bunch of new clothing items (contributed by Hee Ho)
  • Special world seeds have gained some new mechanics, and you can now specify the odds each seed you’re using will apply its effects — read the world seed help in the game for details (contributed by StealthyLewds)
  • A bunch of fixing and optimizing (contributed by StealthyLewds)
  • Many fixes and tweaks
 
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