WHAAAAAATTT I AM SO DISAPPOINTED. I pick up merry crisis because it's an interactive novel




AN. INTERACTIVE. NOVEL.
Sorry for being so petty lmao. But an IF relies on the reader's imagination more than VNs. So if I can imagine Qiu having a bowl cut, then I will imagine Qiu having a bowl cut throughout my playthrough. VNs won't let me do that because they have character arts. And not to mention the limited character creation.
Ah, but after reading through their Tumblr it seems they're planning to release Merry Crisis in both forms. So it's all good I guess

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But while we're on this topic, I just want to say. I wish more authors can embrace interactive novel as just interactive novel. Stop making them into what they aren't meant to be.
If they want to create an eerie and tense aura, I wish they actually implement it in their writing instead of adding fade in text and eerie musics.
I wish they actually write a combat scene instead of some turn based rpg game (yes, looking at you The Ultimate Magic Student. At least author gave us an auto-battle option, but with less exp :"" )
Resource management shouldn't just be "I obtain X items" and "I have X items in my inventory". I just feel burned out having to read all that and have to constantly check my inventory

. Make it immersive! Like a story should be.