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Stories that left you disappointed for a reason

cloudyday

Active member
Member
This is really disappointing. Both because the friend (I assume you mean the one who had been super nice to us since the start?) always seemed to have feelings for the MC and not Ruben. And Ruben already is a very difficult RO to stomach because he's so needlessly cruel to a heavily abused MC that he is actively using--that there's really no need to bring another messy thing into it, like an established partner/lover. Especially since there was the whole "mates" thing dragons have?

Also, that damn IF just needs to get published after 4 years. As do all the rest of the authors IF's. They're already rewriting Superstition 1, 2 & 3 (the demo, which isn't finished yet). And then they have Sea of Stars, an unpublished game called Riders of Abauruth they're working on--and already dropped Dragon Racer 2 and For the Crown.
They had a fling or something in the past and both still have feelings for each other, it's possible to turn it into a poly relationship, but I do not think that one is a good thing, like you said it's already hard stomaching the dude, but whatever, I'm just over her content tbh. She keeps starting stuff over and over and never finish
 

cloudyday

Active member
Member
I'm not usually a fan of amnesia in stories either, but in Perfumare, it's short-lived, so it didn't bother me much. What I don’t quite understand, though, is why the author decided to turn the visual novel into an interactive fiction. I remember she said the VN was just a glimpse of the IF, but now that I’m playing the IF, it doesn’t feel all that different. Aside from a few new passages and some added choices, nothing really feels new, we’ve only lost the visuals. Maybe because it's been a long time since i played the VN, or because that it is the original experience that it feels better.
I thought without the art it would be finished earlier, but it doesn't seem to be the case.
Fool me once was very promising, but I think it needed way more chapters, it sounded intriguing, but it ended so abruptly probably because she's working on a new story in the same universe
 

Ireth313

Active member
Member
My disappointment of the day is Bacchanal. It seemed to be like such a fun concept, but the author has been writing hobbytime scenes for what, half a year? And today they announced that they've started to conceptualise another game... Like why... You haven't even finished chapter 1 of the first one. Sigh...

I was really looking forward to seeing how the love triangle between Rez and Ren would unfold, especially during the story’s climax
It fell really flat to me, as well. Doubly so for Rez and Ren, and noticeably enough for Lotar and Mal. My initial pick was Lotar (and then Mal) and even though I liked it, I feel like it lacked emotional depth. For Lotar the author could fall back on 'oh yeah they know each other already', but for Mal there really hasn't been enough of establishing the relationship except
'whelp, you are soulmates'
I feel like the culprit is the 2nd part of the game where you get only 2 measly scenes per RO, and if you are on a triangle route, you don't even get proper one-on-one scenes.
 

LosLorento

Active member
Member
My disappointment of the day is Bacchanal. It seemed to be like such a fun concept, but the author has been writing hobbytime scenes for what, half a year? And today they announced that they've started to conceptualise another game... Like why... You haven't even finished chapter 1 of the first one. Sigh...
Previously the Bacchanal writer did a whole-*** marketing campaign on Tumblr for like half a year (possibly longer - I don't recall the exact time frame just that it was definitely a minimum of a few months) for the release of the demo only to just release a short prologue. The way they were talking about it I thought they'd definitely have a good-sized demo to put up for pre-order (and then possibly the full game in a reasonable time-frame after) but yeah... guess I was a bit too optimistic at the time.
 

SasariRomanii

Well-known member
Member
Previously the Bacchanal writer did a whole-*** marketing campaign on Tumblr for like half a year (possibly longer - I don't recall the exact time frame just that it was definitely a minimum of a few months) for the release of the demo only to just release a short prologue.
Sadly such thing has become rather common with new IFs, especially those with a long-running Tumblr page.
To the pathetic MCs you can add the one from Lost in your eyes. It seems like you can play badass, but then you are forced to grovel and blush in front of the healer. I would understand if it was optional if someone likes that kind of content, but I wanted to beat the **** out of that son of a *****, not cower and apologize!
There's nothing I hate more than being forced to play a submissive wimp because the author has some fantasy about how that RO will be dominant and commanding - I don't care, I want to turn them into a bleeding and begging pile. If for plot reasons they can't be killed then give any intimidating option that will actually have an effect and fit MC's personality. This supposed to be interactive fiction.

Every demo I've checked lately is worse than the last one 😑 I can list games that I like almost 10/10 on the fingers of one hand. But reading the same things over and over gets tiring after a while...
This also applies to platonic relationships. Many IFs have a BFF-at-first-sight trope that is so goddamn frustrating to read. There is always that one obviously "friend" character (which can be an RO) that we can't escape whatsoever. We can't be indifferent to them, let alone full on reject them. No, we have to like them. Example: Fadiya from Crown of Ashes and Flames, Arthur from Adoriel's Tears (granted we can be hostile to him), Gawain from The Bastard of Camelot, Dante and Bianca from OMWAT, and many more.
 

Ireth313

Active member
Member
Fadiya from Crown of Ashes and Flames
That one is my true nemesis because it breaks the narrative of MC being 100% bitter about what is happening to them and wanting revenge. MC even can't mistrust her on a very simple obvious grounds of her being friends with a son of the man who brutally murdered MC's parents 🤡 And somehow you have to like not only Fadiya, but her frog as well...
 

God

Well-known member
Member
This. If you are charging monthly and not delivering monthly, you’re not running a Patreon, you’re running a scam. And worse, you are ruining it for the creators who do take it seriously.
If you bring this up anywhere else you’re getting hate on and stuff. I remember bringing this up on Reddit saying allowing it to happen will take the IF community down the path of the VN milking creators and being downvoted. We’ll see the rewrites and excuses, 1 small update a year, the abyssal already figured it out. Like most new IF creators are in it thinking it’s easy quick cash and you’ll see stories abandoned quick when they realize it’s not like the VN community. I’ll give it another year or two before it’s rampant.
 

seneya

Well-known member
Member
Like most new IF creators are in it thinking it’s easy quick cash and you’ll see stories abandoned quick when they realize it’s not like the VN community
I think we'll see - as we're already seeing - a pivot to RO/NSFW content, as this seems to keep folks engaged even if the story itself is not progressing anywhere, and well, s e x always sells.
At this point if you want to make money might as well bite the bullet, since audiences themselves are encouraging this.
There is a difference between people there for the story and those there for wish-fulfillment, and the latter just so happen to be more numerous 👁️
 

Parallax

Well-known member
Member
Sadly such thing has become rather common with new IFs, especially those with a long-running Tumblr page.

This also applies to platonic relationships. Many IFs have a BFF-at-first-sight trope that is so goddamn frustrating to read. There is always that one obviously "friend" character (which can be an RO) that we can't escape whatsoever. We can't be indifferent to them, let alone full on reject them. No, we have to like them. Example: Fadiya from Crown of Ashes and Flames, Arthur from Adoriel's Tears (granted we can be hostile to him), Gawain from The Bastard of Camelot, Dante and Bianca from OMWAT, and many more.
Adoriel's Tears allowed player to be quite the bully. Which was pleasant, at least compared to most IFs where god forbid you would show any rudeness to your assigned best friend.
MC felt like a real child with moods and outbursts of anger and jealousy. Well, a spoiled brat.

But eventually I got bored with this IF too 🤷 The helpless child part lasted too long.
Another thing I've been seeing way too much in demos lately; being helpless and weak -,- Gimme a story where you can be someone everyone respects and / or fears! Without trauma ☝️
 

Parallax

Well-known member
Member
I think we'll see - as we're already seeing - a pivot to RO/NSFW content, as this seems to keep folks engaged even if the story itself is not progressing anywhere, and well, s e x always sells.
At this point if you want to make money might as well bite the bullet, since audiences themselves are encouraging this.
There is a difference between people there for the story and those there for wish-fulfillment, and the latter just so happen to be more numerous 👁️
Ryden is an interesting case when it comes to IFs Patreon. 3301 members and no NSFW content. There are a lot of creative questions about ROs, MC and the universe.
 

seneya

Well-known member
Member
Ryden is an interesting case when it comes to IFs Patreon
(This is the author of Fallen Hero, right?)
An older game series (came to be when expectations were different), considered to be a classic, has an already established fanbase of probably slightly older readers. And I assume the author put a lot of effort into fostering this specific atmosphere.
That is to say, a game starting out nowadays will have to face different expectations, and will have to compete in a more saturated market, and authors might be more inclined to go for what's easier/what sells due to that.
But also the priorities of many modern authors are just different lol (going back to the point of fostering a specific atmosphere)
They don't just write in this way because it's what sells, it's also what they enjoy reading/writing about the most
That's probably the reason for the "why is MC so lame and ROs so cool" complaints I sometimes see on here
Such authors are themselves most interested in ROs, and audiences mostly eat it up, because they share with these authors a desire for the same type of fantasy
(and other authors might feel pressured into going along to not lose popularity)
 

Parallax

Well-known member
Member
(This is the author of Fallen Hero, right?)
An older game series (came to be when expectations were different), considered to be a classic, has an already established fanbase of probably slightly older readers. And I assume the author put a lot of effort into fostering this specific atmosphere.
That is to say, a game starting out nowadays will have to face different expectations, and will have to compete in a more saturated market, and authors might be more inclined to go for what's easier/what sells due to that.
But also the priorities of many modern authors are just different lol (going back to the point of fostering a specific atmosphere)
They don't just write in this way because it's what sells, it's also what they enjoy reading/writing about the most
That's probably the reason for the "why is MC so lame and ROs so cool" complaints I sometimes see on here
Such authors are themselves most interested in ROs, and audiences mostly eat it up, because they share with these authors a desire for the same type of fantasy
(and other authors might feel pressured into going along to not lose popularity)
The market is saturated with mostly average and weak games (I'm talking about HG released) and lots of dead demos that were promising....

The competition is not that strong imo. Poor quality writing, too often repeated tropes (keywords for popular ones: dark fantasy, trauma, toxic relationship, bad family, war in medieval kingdom, magic, vampires, demons) and above all, focusing mainly on spicy scenes.
The problem is rather the attitude of the new 'writers'. They do not seem to treat IF game as their loved project. The one they would be willing to work on for free, having a clear vision of the world, who MC is and what role has etc. Something that gives them the joy of creating and don't need the approval of other people. It's writing and development most important, not flattery from Tumblr or money from Patreon.

I have the impression that authors of new demos only care about these last two things mentioned.
 

Parallax

Well-known member
Member
I don't know about you, but how do you guys feel about ROs being into each other? I know its mostly to sell the idea of a poly but I generally don't like it because I don't want to play polys and to know my RO is into someone else, it sours me.

Call me jealous or whatever, I don't care.
ROs are meant for the players, so for MC. I'm not saying that all ROs have to be in love with us from the first meeting and exist only for that reason (that would be pretty awful), but the author shouldn't put the player second. Never ever.
 

MalloryV

Active member
Member
I don't know about you, but how do you guys feel about ROs being into each other? I know its mostly to sell the idea of a poly but I generally don't like it because I don't want to play polys and to know my RO is into someone else, it sours me.

Call me jealous or whatever, I don't care.
I don't like it, I never liked it, not even in Mass Effect with Garrus and Tali. Different reasons why I don't like it:

• Almost always, the romance between the MC and the Ro is more complicated, while between the RO or Ro/NPC it feels easy, as if they shouldn't make all that effort to get into a relationship.

• They almost always end up together on every other route unless you do their route. It almost makes it seem like soulmates who if it weren't for the annoying MC, would be together.

• (Not always, sometimes ROs don't have chemistry between them) when the relationship seems better, more interesting, and better built between the two ROs than with the MC.


• The author seems to prefer that romance, to that of MC with the RO.

There are other reasons too, but these are the main ones. I hope I've explained myself well. 🦭
 

seneya

Well-known member
Member
They do not seem to treat IF game as their loved project. The one they would be willing to work on for free, having a clear vision of the world, who MC is and what role has etc. Something that gives them the joy of creating
I think they enjoy writing, just not writing the plot per se. They enjoy writing cool moments for ROs, flirting, fluff or NSFW, all that jazz, the story is just there to string the moments together and the MC is mostly there to self-insert.
That's why I said there's a difference between reading for a story and reading for wish-fulfillment. There's also a difference between writing a story as a story, and a story as an escapism vehicle. Escapism vehicles can be popular without being good stories (Twilight, anyone?).
Hence...
but the author shouldn't put the player second
If it's meant for people who are into threesomes, it's not really putting the player second, it's catering to someone's preference/kink/whatever. So technically putting them first lol
Some things become much easier to understand if you approach it from the pov of "it is written for fulfilling a specific fantasy" rather than "it is written to be a good story" or "it is written to be a good game".
 

Gone_Dead

Well-known member
Member
Ryden is an interesting case when it comes to IFs Patreon. 3301 members and no NSFW content. There are a lot of creative questions about ROs, MC and the universe.
Dare I say that the angsty romance and tragic MC makes up atleast a part of it? I don't remember much from playing fallen hero and it's been a long time. My first impressions weren't very big, probably cuz I breezed through the first game. I should give it a go again sometime.
 

Parallax

Well-known member
Member
I think they enjoy writing, just not writing the plot per se. They enjoy writing cool moments for ROs, flirting, fluff or NSFW, all that jazz, the story is just there to string the moments together and the MC is mostly there to self-insert.
That's why I said there's a difference between reading for a story and reading for wish-fulfillment. There's also a difference between writing a story as a story, and a story as an escapism vehicle. Escapism vehicles can be popular without being good stories (Twilight, anyone?).
So... lack of writers who are interested in writing a story and can focus on something other than romance and ***. Instead the community is full of horny kids (young adults, whatever) who only think about one thing...

If it's meant for people who are into threesomes,
Then there should be a big red warning at the beginning of such a game. Some authors don't inform about it and then they get mad that people come disappointed and complain.

Dare I say that the angsty romance and tragic MC makes up atleast a part of it? I don't remember much from playing fallen hero and it's been a long time. My first impressions weren't very big, probably cuz I breezed through the first game. I should give it a go again sometime.
Pretty big part I would say. But the author doesn't fill the Patron with erotic content. *** scenes in the game are also not explicit.
I bet fans wouldn't complain, considering the amount of art with naked Sidestep x RO.
 
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