The same thing can be said about such games as Arcadie: Second-Born or Whiskey-Four
And in my opinion they had an even bigger problem with a lack of agency.
In Whiskey-Four (stupid name, by the way xd) you don't even have a choice of vice. MC was an alcoholic; for some reason, this thing particularly annoyed me...
So far there's one route that MC must follow, has quite set attitude towards their employer, is a cyborg, set skills: they seem to be good only in fighting and shooting, ex romantic partner who they are afraid of... A lot of set things compared to FH. That's why they feels to me more like a character from a traditional novel. However it was still great WIP to read. I enjoyed it more than the first game of that author (I, the Forgotten).
In FH you are forced to be a criminal, yes, you are telepath and you have a set past but there are a lot of choices that matter and paths. It's more visible in Retribution, tho.